Wii U hardware discussion and investigation *rename

Discussion in 'Console Technology' started by TheAlSpark, Jul 29, 2011.

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  1. Gipsel

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    Do they have to? I mean, just mapping it to main memory would still be faster (let alone that the normal texture caches of all halfway modern GPUs kick in automatically). I don't get your logic, that the Wii U would need 30 times or so the bandwidth of the original Wii to run the old games. WTH?!?
     
  2. Shifty Geezer

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    GPU caches? eDRAM on the GPU? It's hardly an insurmountable task.
     
  3. TheWretched

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    I'd say, the same way PC emulators do it... you hardly need beefy hardware to run Wii games at high res today. Though, I don't know exactly how probably such a solution actually is. Sony does it... so Nintendo should be able to do it, too.
     
  4. swaaye

    swaaye Entirely Suboptimal
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    Dolphin is actually pretty demanding. Some rendering techniques of Wii/Cube don't map well to PC and so performance can tank in some cases. Like say FZero GX's Sand Ocean map. That game has highly variable performance even on my 4.3ghz i5 with 560Ti. However, the Dolphin authors access PC hardware through a restrictive API and they probably don't have access to all of the WiiCube hardware docs. It's also possible that they again have hardware to make things easier here.
     
  5. (((interference)))

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    Yes, but then that is not enthusiasm for Nintendo hardware per se but for Nintendo developers and their games.

    Hence my earlier point that it'd probably be best if Nintendo ended up like Sega and became a publisher rather than a platform owner (then we could get Nintendo games on high-end hardware).

    Actually the Kool-Aid drinking refers to people who (ignoring all the information we have) insist the Wii U will be able to compete (in terms of processing hardware) with the next gen machines from Sony and MS.
     
  6. senas8

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  7. Aidnas

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  8. MDX

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    Makes no sense...


     
  9. LXFBN

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    Probably fake.

    14nm EDRAM....
     
  10. MDX

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    It does exist though:

    Gregory Pitner
    14nm Fin-FET based eDRAM Design/Verification at IBM
    Research Assistant at Rensselaer Polytechnic Institute
    eDRAM Development Co-op at IBM
    http://www.linkedin.com/pub/gregory-pitner/39/580/4b1


    Building on its successes with SOI technology, IBM will move to finFETs based on silicon-on-insulator wafers at the 14nm node.
    Gary Patton, vice president of IBM’s Semiconductor Research & Development Center, said IBM will use SOI for all of its 14nm products, including the server processors it uses internally and the Asics it makes for itself and external customers, including SoCs made for video game vendors. Some of those chips will be made internally and others at external foundry partners, Patton said.
     
  11. (((interference)))

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  12. Grall

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    That article's from 2010, any manufacturing of processors and revenues and so on aren't going to be Wuu-related, as that's way way too far back to have any connection. The Wuu might not even have been fully specced out on paper back then.

    There was a China-only console launched some while back, whatever it's called, in partnership with LG I believe. Maybe this talk refers to that one.
     
  13. (((interference)))

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    Look at the page of this very same thread that I also linked.
    http://forum.beyond3d.com/showthread.php?t=60501&page=33

     
  14. TheLump

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    Ok I know it was a bit OT....but did a big chunk of the last page of this thread dissapear (the Miiverse discussion)? Or is it just me?
     
  15. haihoo

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    This is very, very old news. Was one of the first interviews that mentioned Wii U. In fact he had been misunderstood, he meant that the Wii U version of darksiders 2 will have not many graphical advantages over the PS360 version. But of course the Wii U is far more powerful than PS360.

    More up-to-date interviews with game developers:

    http://www.develop-online.net/news/42303/The-Wii-U-is-surprisingly-powerful-says-Rayman-dev
    http://www.nintendolife.com/news/2012/05/gearbox_wii_u_is_a_powerful_powerful_machine
    http://www.polygon.com/gaming/2012/...nts-on-wii-u-will-have-richer-denser-graphics
    http://www.notenoughshaders.com/2012/11/03/shinen-mega-interview-harnessing-the-wii-u-power/
     
  16. Shifty Geezer

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    Moved to the Wii U discussion thread.
     
  17. TheLump

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    Ok cool, thanks. Thought I was losing it!
     
  18. MDX

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    Probably an accurate translation of the last rumor:


    "Another banana to skin..."

    Code name: Nadir
    Architecture: z/Architecture
    # Of Processors: IFL01 derivative + zIIP02 derivative
    # Of Cores: 6 (Kernel mode 2 cores)
    # Of Threads: 12
    Operating frequency (processor 01) : 920MHz
    Operating frequency (processor 02): 262MHz
    Instruction set: 64 bit
    Endianness (?): Big Endian

    Floating-point format (IEEE 754): Binary128/Decimal128


    Integer execution unit: 5 per core
    SMP: 4-way per core
    Level 1 (L1) cache: 512kb per core
    Level 2 (L2) cache: Associative 2MB, 12-way set per core
    Level 3 (L3) cache: 12MB per core (eDRAM)
    Memory management unit (MMU): 2
    Process Technology: 14 nm SOI

    Code name: Zenith

    Architecture: Custom
    Stream processor: 500
    Engine Clock: 710MHz
    Texture Fill Rate (billion / sec): 29.44
    Size / Type: 512 GDDR5 SGRAM
    Memory clock: 1GHz
    Memory Interface: 512-bit
    Memory bandwidth: 153GB/s
    Frame buffer: 15936 x 15936 pixels
    Frame buffer memory: 1.4GB

    ECC memory: Checks for these
    API support
    OpenGL (ES, SC)
    COLLADA
    OpenRL
    Universal 3D
    X3D
    http://www.ign.com/boards/threads/wii-u-specs-in-japanese-now-with-less-thread-lag.452746814/page-2
     
  19. Gipsel

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    Does it qualify as a rumor? It appears to me as some random collection of someones hallucinations. How is this connected to the Wii U anyway?
     
  20. TheLump

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    Was posted somewhere on Nintendo branded headed paper.

    Therefore it simply must be legit.
     
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