The question (and thread) isn't about market competitiveness, but performance competitiveness. Unless MS and Sony take a dramatic shift in direction against the rumours we're getting, then Wii U will not be on a par in the GPU department. The visual difference may be less pronounced than Wii vs. PS360, but it'll almost certainly be very obvious.As I see the WII U will be competitive with the XB3/PS4. The GPU will be on par
The point is not the last minute changes - in best case the paper performance of the PS4/XB3 could be say twice better than the wiiu
But at the end of the day the WIIU will have a matured and well honed design - like in the case of the GC
So I don't think that we can see a dramatic difference in the performance between the machines.
The MS and the sony burned themselves in the last gen with the top of the range specs.
To make mayor changes eight month before the production is a sure receipt for similar mistakes.
The question (and thread) isn't about market competitiveness, but performance competitiveness. Unless MS and Sony take a dramatic shift in direction against the rumours we're getting, then Wii U will not be on a par in the GPU department. The visual difference may be less pronounced than Wii vs. PS360, but it'll almost certainly be very obvious.
The point is not the last minute changes - in best case the paper performance of the PS4/XB3 could be say twice better than the wiiu
But at the end of the day the WIIU will have a matured and well honed design - like in the case of the GC
So I don't think that we can see a dramatic difference in the performance between the machines.
They won't change their plans. Their plans were put in motion years back and they'll either see them through or pull the plug. They aren't going to switch from a...1TF machine to a 5TF machine on a last minute change of heart.Shifty,what do you think the realistic chance of this happening is,MS and Sony changing their plans?
I'd somewhat agree, although there's some marketing power behind being the most powerful. However, a 2x increase over Wii U will result in little noticeable improvement. A 5x increase will be a clear advantage. With diminishing returns, you need increasing amounts of improvement to get a significant advantage, which is necessary if you want people to upgrade.Hypothetically if MS or Sony release a system that in game results show clear improvement in games compared to Wiiu and that equates to say 2x the performance. What would the benefit be to being 3-5 times more powerful which seems to be about the current rumor?
More is great but is much much more powerful potentially wasteful?
Is it proveable that wiiu runs wii games natively instead of emulation? I'm trying to.convince someone but he keeps arguing its emulation and that I can't know its not
Of course it's emulation, anything that's not running on the native hardware it was created for is emulation.
Wii U doesn't have any Wii hardware for backwards compatibility so thus its emulated.
But it has been pointed in that Itawa asks segment about the hardware that the tech is optmised for best emulation of wii.
Ever since Renesas was mentioned as a possible supplier of RAM on the MCM,
Im starting to doubt about Nintendo using IBM eDRAM for the GPU.
Outside of Digital Foundry, there has never been confirmation about the rumor.
And, IBM only states their eDRAM is for the CPU.
The only thing we really know about the eDRAM is that MoSys is not involved with WiiU (from one of their financial press releases IIRC).The all-new, Power-based microprocessor will pack some of IBM's most advanced technology into an energy-saving silicon package that will power Nintendo's brand new entertainment experience for consumers worldwide. IBM's unique embedded DRAM, for example, is capable of feeding the multi-core processor large chunks of data to make for a smooth entertainment experience.
http://www.sec.gov/Archives/edgar/data/890394/000104746912002721/a2207956z10-k.htmIn addition, Nintendo is expected to introduce a new gaming system in 2012, which does not incorporate our technology, and will likely cause a reduction in royalties we receive related to the existing gaming devices.
The text is in Spanish since I have done it for my personal blog, I have took the image of the entire board that I have seen here and from it I have extrapolated for the finl composition. I have observed doing it that the system uses 2 different types of memory for it's main RAM. 2 GDDR5 modules (256MB each) and 2 DDR3 modules with 768MB each.
-NIntendo. Likewise, a computer transfers and manages data by layering storage, with the CPU at the top, high-speed low-capacity cache memory serving as short-term memory underneath, followed by low-speed large capacity main storage for managing hardware, and auxiliary storage for managing the OS on the bottom.
If so, that's quite a change to expectations. It means split RAM, 512MB GDDR5 + 1536 MBs slow system RAM. I guess GDDR5 is being used for low power performance rather than high performance, but now we have to worry about RAM architecture. Nintendo have two buses, and devs have split pools. We need a way to determine bus size and transfer; it makes little sense to have fast GDDR5 in there.I have to agree, it does look like there is two different sets of ram modules. If that true, then what was stated here paints us a picture:
The devs EG spoke with.By the way, who is to say that for the CPU Nintendo is not using two cores?
If so, that's quite a change to expectations. It means split RAM, 512MB GDDR5 + 1536 MBs slow system RAM. I guess GDDR5 is being used for low power performance rather than high performance, but now we have to worry about RAM architecture. Nintendo have two buses, and devs have split pools. We need a way to determine bus size and transfer; it makes little sense to have fast GDDR5 in there.
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