Could it be 8 chips GDDR3 (or GDDR5) in a clamshell configuration?
2GB GDDR5?
Could it be 8 chips GDDR3 (or GDDR5) in a clamshell configuration?
The extra traces are to account for development systems that have more memory installed than retail 360s do.
http://www.xbitlabs.com/news/memory/display/20100623231141_Elpida_Develops_7GHz_2Gb_GDDR5_Chip.html2GB GDDR5?
http://www.xbitlabs.com/news/memory/display/20100623231141_Elpida_Develops_7GHz_2Gb_GDDR5_Chip.html
"Elpida plans to begin sample shipments of the new 2Gb GDDR5 in July 2010"
So I was thinking:
8x 2Gb = 2GB
Clamshell mode would be 8 chips at x16, so 128bit wide.
Easy cost-reduction path to 4 chip x32 when 4Gb chips become available.
Saw this on neogaf
I assume the GPU LSI uses Renesas' UX8 process (40nm) and UX8GD eDRAM. UX8GD supports up to 256Mbit, which happens to be exactly the amount the Wii U is supposed to have, and, according to Renesas, targets game consoles. A single cell of UX8 eDRAM is 0.06 square micron, half the size of the previous generation UX7LSeD eDRAM for 55nm.
&Takeda: First of all, adoption of a multi-core CPU8 for the first time. By having multiple CPU cores in a single LSI chip, data can be processed between the CPU cores and with the high-density on-chip memory much better, and can now be done very efficiently with low power consumption.
I found for the max size of the GPU to be 280mm^2, which is huge it in fact makes sense if there is on die EDRAM to feed it. Looking at Renesas website I would say that the big chip is made on their 55nm process.Takeda: This time we fully embraced the idea of using an MCM for our gaming console. An MCM is where the aforementioned Multi-core CPU chip and the GPU chip10 are built into a single component. The GPU itself also contains quite a large on-chip memory. Due to this MCM, the package costs less and we could speed up data exchange among two LSIs while lowering power consumption. And also the international division of labor in general, would be cost-effective.
The 40nm eDRAM density is slightly higher than IBMs on 45nm SOI (0.067um2). On IBMs process, that works out to 0.24mm2 finished 1Mbit macros or 32MByte in 61mm2, so the same amount on UX8 might be 55mm2 or so, leaving on the order of 100mm2 for the rest of the GPU if initial size estimates are correct.
For whatever reason, bgassassin seems adamant that the GPU is made using finer lithography. I have no idea what he bases that on.
What of this? http://www.neogaf.com/forum/showpost.php?p=43089261&postcount=6359
@lioli, why would it not just be AMD/TSMC fabbing the GPU on 40nm?
I agree. The most rational explanation has been exactly the one we're seeing. 32 MBs eDRAM, on the GPU, no insane monster GPU or CPU - why would you load the platform up with fast, expensive RAM where its BW would be mostly idling?why in the heck would you use gddr5 and 32mb edram? you would use one or the other. come on people.
made on Renesas 55nm
The WiiU GPU is supposed to be much faster than the 360, CPU about on par, so why did the 360 need that kind of memory?I agree. The most rational explanation has been exactly the one we're seeing. 32 MBs eDRAM, on the GPU, no insane monster GPU or CPU - why would you load the platform up with fast, expensive RAM where its BW would be mostly idling?
Can we expect something like the HD 4770 with edram?
Well there is nothing in that article that the original article doesn't state, actually there is less.Inside the Wii U
http://www.eurogamer.net/articles/digitalfoundry-what-is-inside-the-wii-u
EDRAM is built into the GPU and not the CPU
I'm not sure about what you mean but I would bet with 99% of confidence that Nintendo would not use 32nm/28nm parts for many reasons, costs and availability being on top of the list, next I would put implementation costs.Predicition: Its not 28nm or this
Mario-Luigi level was so predictable when they pulled this thing out last year
If there are 32MB of EDRAM, short answer is no.Can we expect something like the HD 4770 with edram?