If Nintendo asked IBM to make the eDRAM accessible, it wouldn't have beeen for the CPU,
as thats what IBM has been using their eDRAM for, it would have been for the GPU.
We are assuming the GPU has access to eDRAM based on the design of the current consoles. Which is a logical. But, lets not fly against the face of facts that the WiiU CPU, like the POWER7, has "alot" of eDRAM.
My only question is, is it shared with the GPU, or is it seperate. And if its shared,
what's stopping Nintendo from having IBM & AMD design their chips to have access to 32MB, 256MB, or even one GB of eDRAM?
Not IBM, they claim they can offer more than 128MB of eDRAM. AMD has for, 2011- 2012, the goal of having their CPU and GPU to share fully coherent memory.
Here is what AMD said about GPGPUs not to long ago:
Wouldn't this be a problem for IWATA and team Nintendo who has declared that WiiU is using a GPGPU? Can you imagine the fail for going through the trouble of customizing a chip to be used as GPGPU and not having developers make use of it. Even now we are hearing developors complain about weak CPU, or unknown architecture. Nintendo would have had to be prepare for this, luckily they are working with AMD:
http://www.anandtech.com/show/5847/...geneous-and-gpu-compute-with-amds-manju-hegde