No.
I'll expand on that, you'd be surprised how many console games are CPU limited and not GPU limited.
Every design can and does suffer bottlenecks. A bottleneck is caused by the software wanting to do something beyond the hardware's capabilities, and having to limit itself. If devs want to throw in loads of physics for damage and the CPU isn't up to the job and they have to only use a few particles, that's a CPU bottleneck limiting their options. From the sounds of it, Wii U's CPU is going to offer less to work with that PS3 and XB360 - I'm yet to hear any dev saying the CPU is very capable and allows them to do all sorts of new things.Can "Wii U" suffer "bottlenecks"?
Every design can and does suffer bottlenecks. A bottleneck is caused by the software wanting to do something beyond the hardware's capabilities, and having to limit itself. If devs want to throw in loads of physics for damage and the CPU isn't up to the job and they have to only use a few particles, that's a CPU bottleneck limiting their options. From the sounds of it, Wii U's CPU is going to offer less to work with that PS3 and XB360 - I'm yet to hear any dev saying the CPU is very capable and allows them to do all sorts of new things.
Excellent post, good to know. I think you are right, you stand out. And you are telling things how they are. I dunno... you just feel it somehow.The tech support team at AMD doesn't have any information about console products. AMD does not provide end-user support for those, so there is no reason to provide that team with any info. Especially not for currently unreleased products. When was the last time you emailed AMD about a problem with your Xbox360 or Wii? You are not our customer. Our customer for these chips is MS or Nintendo, who pay many millions of dollars. When they have support issues/questions, they do not go through the public-facing tech support team.
They (and their lawyers) also expect us to keep our mouths shut.
This is either fake, or a support guy trying to sound like he knows something when he does not. Either way, it tells you nothing.
The vast majority of people inside AMD have no idea about the details of the WiiU. It was done by relatively small team and any information outside that team was "need-to-know". Even if you surveyed the GPU IP team which originally designed the base GPU family, >95% of them could not tell you what the configuration is. Only a few needed to be involved to get the specific configuration correct and working, and they know to keep their mouth shut. All additional modifications were done by the "need-to-know" team.
Before you ask.. Yes, I know all the details. No, I will not tell you any of them.
Has anyone seen a fibre optic audio out in this thing? I haven"t seen any in the pictures.
Well I don't agree Nintendo could have gone for a league of its own. The next X-box and the PS4 are going to offer more power but if you think about developers are still unlikely to alienate plenty of PC users, quiet the contrary as off the shelves PC are getting closer and closer of offering decent 3d capabilities. Nintendo could have been "there" aka low end PC gaming and make sure to receive decent ports for quiet a few year.In the end, it doesn't look like Nintendo cares about other two competitors when it comes to next gen 3rd party games, they are out of competition already. They want year ahead on their own, they want 3rd party PS360 games and they want to "hook" people up with new controller. Once Durango and PS4 arrives, ports will be impossible. There will be baseline, and that will be those two, anything considerably below that will simply be left behind.
I disagree ERP pointed out that our console(s) are bottlenecked more than often by the CPU, the techreport pointed out that actually even AMD high speed quad core CPU can be a significant bottleneck (if you look at Intel quad core the difference can be meaty).So in that sense I feel Nintendo was right to go with CPU they went with. They will have 3rd party games for a year or so, but major focus is again on 1st party and big exclusives that revolve around controller. Why waste money and start generation with MS and Sony disadvantage of losing money (even if its little) when 3rd party doesn't care about you either way?
Is Wii U manufacturing now?
In the end, it doesn't look like Nintendo cares about other two competitors when it comes to next gen 3rd party games, they are out of competition already. They want year ahead on their own, they want 3rd party PS360 games and they want to "hook" people up with new controller. Once Durango and PS4 arrives, ports will be impossible. There will be baseline, and that will be those two, anything considerably below that will simply be left behind.
So in that sense I feel Nintendo was right to go with CPU they went with. They will have 3rd party games for a year or so, but major focus is again on 1st party and big exclusives that revolve around controller. Why waste money and start generation with MS and Sony disadvantage of losing money (even if its little) when 3rd party doesn't care about you either way?
To me it's likely/obvious now that the EDRAM (if it's here) is not tightly linked to the ROPs which negate a lot of its advantages for rendering.
There was a existing cpu which would allowed that, the power a2. A xenon improved in every way.If Nintendo was thinking like that, they most likely would have used a CPU more similar to Xenon to prevent optimization issues with 360/PS3 ports. Instead, the system seems to be alot more GPU-centered, which is a bit closer to what the PS4/Durango will be compared to current gen.
Well I would still expect significant downgrades. And then there is the willingness of the editors to port. How much std.console gamers the wiiu will get by providing lesser graphic than what is available in the pc realm since the evergreen era? For all we know it will take quiet some sales.and to the proper audience to convince the one as Dice to port their engine to the system.Speaking of the other next-gen consoles, we probably need some more solid info about them to determine how difficult it would be to downport games to the Wii U. It definitely will not be as difficult as it was for the Wii, as it had a phrased-out shader architecture, over 10x weaker, and over 5x less system RAM.
Well the lack of AA is a really strong hint to that, either way it would deliver on the 360 premises free AA.That could very well be.
Could you elaborate (as to why) on that a little further?
Well the lack of AA is a really strong hint to that, either way it would deliver on the 360 premises free AA.
Well, 360 is already GPU centric and as some of the guys here said, alot of games are also CPU bound. Durango and PS4 will definitely have improved CPUs (PS4 probably less since Cell is weird beast) and Wii U will be left with performance lacking on CPU side.If Nintendo was thinking like that, they most likely would have used a CPU more similar to Xenon to prevent optimization issues with 360/PS3 ports. Instead, the system seems to be alot more GPU-centered, which is a bit closer to what the PS4/Durango will be compared to current gen.
Speaking of the other next-gen consoles, we probably need some more solid info about them to determine how difficult it would be to downport games to the Wii U. It definitely will not be as difficult as it was for the Wii, as it had a phrased-out shader architecture, over 10x weaker, and over 5x less system RAM.