Megadrive1988
Veteran
Of course it'll be very interesting to see Nintendo's 1st party 2013 games, how they take advantage of the GPU and the overall strengths of WiiU.
Michel Ancel very high up on Wii U, talks 'enormous' memory, new Rayman Legends info, BG&E 2 future
The executive producer of Sonic And All-Stars Racing Transformed has told Official Nintendo Magazine that he was surprised by the Wii U specs, specifically the GPU and memory which are better than the Sumo developers expected.
The new memory technology, a key element of the new Power microprocessor that IBM is building for the Nintendo Wii U console,
Energy Efficiency:
Wii U utilizes specially designed power-saving features to lower its energy consumption.
It looks very fake to me. I do not believe technical support will give out processor information on console products. I do not believe any support guy would have access to that info. I do not believe AMD have permission from Nintendo to divulge any such information. Anyone who's sent a support request to AMD would have a template reply they could modify.
If it is a legitimate reply, heads will be rolling somewhere.
The tech support team at AMD doesn't have any information about console products. AMD does not provide end-user support for those, so there is no reason to provide that team with any info. Especially not for currently unreleased products. When was the last time you emailed AMD about a problem with your Xbox360 or Wii? You are not our customer. Our customer for these chips is MS or Nintendo, who pay many millions of dollars. When they have support issues/questions, they do not go through the public-facing tech support team.
They (and their lawyers) also expect us to keep our mouths shut.
This is either fake, or a support guy trying to sound like he knows something when he does not. Either way, it tells you nothing.
The vast majority of people inside AMD have no idea about the details of the WiiU. It was done by relatively small team and any information outside that team was "need-to-know". Even if you surveyed the GPU IP team which originally designed the base GPU family, >95% of them could not tell you what the configuration is. Only a few needed to be involved to get the specific configuration correct and working, and they know to keep their mouth shut. All additional modifications were done by the "need-to-know" team.
Before you ask.. Yes, I know all the details. No, I will not tell you any of them.
Guys, that email was REAL. I just decided to email AMD on a whim and they sent me the EXACT same thing.
Over on GAF, many have been falling for the bogus email.
However now the above post by BobbleHead has appeared and with that, I am glad.
It won't matter. This is the internet. People believe whatever source reinforces what they already (want to) believe, or makes them think they have inside information that no one else has (making them "special"). Just look at the people who still wanted to believe there was a ~600mm2 Power7 plus dual ~300mm2 GPUs hiding in the svelte case Nintendo showed more than a year ago. That would turn into a pile of melted plastic from all that heat. Nintendo does some pretty cool stuff, but they can't violate the laws of physics. At least not yet.
If you want real information, you'll have to ask Nintendo. You won't get any from AMD unless they specifically tell us to release something.
I'm sure amd support people has access to this kind of info ...
lherre said this regarding the email.
http://www.neogaf.com/forum/showpost.php?p=42384281&postcount=4777
He also said later in the thread that he was being sarcastic.
Of course it'll be very interesting to see Nintendo's 1st party 2013 games, how they take advantage of the GPU and the overall strengths of WiiU.
This is somewhat problematic Megadrive. Nintendo will only allocate larger budgets & resources to IPs they deem "viable" so to speak. Titles such as SSB, 3D Mario, Zelda, etc. Monolith Soft & Retro's projects as well. (specific collaborations & particular new IPs included) Kirby, Mario Kart, Warioware, Mario Party, 2D Mario, etc.do not require massive HD assets. And therefore will receive none.(as already demonstrated) This helps control the cost of HD development for a company as large as Nintendo with so many IPs. Many will say initially they look like uprezzed Wii games, & they would be right.
Power Consumption:
IWATA said that the average use of the WiiU would run about 40 watts. People have made a lot of hoopla about it.
OG PS3------------189
OG Xbox 360-----172
Xbox 360 S-------- 88
PS3 Slim----------- 85
Nintendo WiiU---- 40
Nintendo Wii-------16
I don’t know how power consumption is supposed to give an indication of power, but if we go by that, the WiiU is half as powerful as the PS3 slim. That makes no sense. Nintendo has presented ‘energy efficiency’ as a console feature:
With the number of rumors and speculations floating around, can we start from a clean slate based on what we know? Speculate from the given facts.
Lets start with the memory.
What did Iwata say? He said that the system will include 2 GB of total system memory. 1 GB of memory for games, while another 1 GB will be available for the Wii U operating system and background applications.
Why would he even have to say that? I suppose he could have been hinting at the fact that the WiiU will be more than just a game console by supplying the OS with 1 gig of ram. Many are assuming that, down the road, the 1 gig for the OS might be opened up for developers. Perhaps, but I kind of doubt it, because by coming out with this information publicly, he is basically putting a lock down on the amounts. In other words, if Nintendo had plans to open up the OS memory for games, Iwata would have simply informed the public that the WiiU has 2 gigs memory. But no, in the face of competition boasting rumors of having up to 8 gigs of memory for their consoles, Nintendo is stating, no, we are only providing 1 gig for games. Iwata also said:
The large amount of memory allocated to the system allows for switching to an Internet browser, utilizing Miiverse, or other system without ending the game, providing for smooth transitions from the game to functionality to be used in your living room, and back again. Also, excess system memory is reserved for future feature expansion.
So my question is…
Who here believes its one pool of memory? And if it is, what type?
How do you explain Nintendo making a distinction between?
System memory and memory for games?
For those who believe its 2 pools of memory, are they of different types?
What types and why?
Is there anybody here thinking there is more than two types of memory within the system? For example, the memory for games is broken down further to two types: eDRAM and GDDR5, while the system memory is GDDR3.
IBM:
I ask, would 1 gig of gddr5 or ddr3 raise eyebrows?
Shouldn’t developers expect for a next gen console, a doubling or tripling of the memory? The current gen already boast half of that. Or did they really think Nintendo was coming out with a console no better than the current HD twins?