Megadrive1988
Veteran
Wii U memory can't be GDDR5 because that would mean Nintendo put 32 MB of eDRAM in there just for sake of it and wasted good amount of money and transistor budget for something they don't need.
GDDR5=high GPU bandwidth, no need for eDRAM for frame buffer.
DDR5 = low GPU bandwidth, need eDRAM for frame buffer to workaround low bandwidth of main memory.
Wii U doesn't have GDDR5, and if it had, than that would definitely bring TDP and costs up, and it looks very low as it is now.
I would say that if Nintendo took existing R7xx design and worked on that, that would be R730. Its 128 bit card with DDR3, 480GFLOPs so that would be the ballpark they would go for. Highest TDP is 60W and is manufactured on 55nm process. Shrinking and customizing would bring that power draw to ~30-40W and thats max for Wii U.
All of this sounds very reasonable to me.