Wii U hardware discussion and investigation *rename

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This is not my text, I only copy/paste from NeoGAF.

My point is without actual real information it's just speculation.
He assumes 640 shaders and assumes 5IPC without any reason to pick them other than they meet his expectations, all the conclusions are derived from those guesses, which makes them nothing but guesses.

Unless he has real source for those numbers?

Given his clock speeds don't align with what I've heard in passing conversations with people who ought to know, I'm tempted to say it's all made up.

I wouldn't be stunned if the actual performance advantage was in the 2x range over 360/PS3, but I don't tink we've heard very much that implies the CPU is a relative powerhouse.
 
Looking back at the SpaceWorld 2000 Gamecube demos, the ones that were prerendered, such as Waverace, Metroid and Rebirth, I can only hope that Wii U is able to match those in actual games...

...Even with a lower-end RV7xx-based GPU.
 
5 instructions per cycle is on the ridicule side of the spectrum...
That whole post neo gaf or not is crap.
 
I notice in the neogaf thread about the final Wii U specs, that several people have stated that Wii's Broadway CPU has more cache than Gamecube's Gekko. Is that true?
No it is not. It's basically the exact same CPU, just shrunken down to 90nm process node; L2 cache is 256k. More probably wouldn't do much good anyway as the clock speed of the thing is less than 800MHz, and you have that low-latency 1T SRAM memory pool sitting right nearby as well.
 
ratio to broadway clock is totally irrelevant.

I have a feeling the 1024MB is for GPU and CPU whereas 512MB are connected to the ARM CPU, perhaps tightly packed as with smartphones.
 
That is the width of the cpu it has nothing to do witht he sustained IPC ;)
I would bet that the best cpus in this world sustain less than 50% of that number.
 
1.2.1 Overview of Broadway Microprocessor Features
Major features of Broadway are as follows.
• High-performance, superscalar microprocessor.
— As many as four instructions can be fetched from the instruction cache per clock cycle.
— As many as two instructions can be dispatched per clock.
As many as six instructions can execute per clock (including two integer instructions).

From IBM's Broadway manual. Please correct me if its wrong. Or not the same thing

The sustainable limit here is still 2 IPC, because you can't execute what hasn't been dispatched.

FWIW Any OOO processor will have a measured (vs theoretic) IPC much better than 360 or PS3.
 
I was watching the E3 2011 bird/nature demo again: http://www.youtube.com/watch?v=i2Nsa06KRLo
and I cannot help but to be fairly impressed. One day actual games should look that good on Wii U, if not better.

From what I've read on NeoGAF, AMD spent 2 years tweaking the GPU.

I am hoping that tomorrow we'll see some games slated for 2013.
I'm honestly praying for the best but I have few concerns with regard to the GPU capabilities. I'm more bothered by the CPU.
 
Nintendo has given out more specs at their presentation! How surprising! And there are some surprises. Tweets from "cheesemeister" translating https://twitter.com/Cheesemeister3k

Wii U supports full HD 1080p, uses a "GPGPU." Main mem: 1 GB. System: 1 GB. Total: 2GB

Games use only 1 GB of main memory. System memory is for OS. Game discs 25 GB, 22.5 MB/s.

The Wii U consumes up to 75 watts of electricity.

Typical power usage is 45 watts. Wii accessories can be used, as can Wii games.

Specs, even power usage appear better than expected.

Am I correct the drive spec indicates a 5X Blu Ray?
 
US$405 (equivalent) 32GB console SKU and US$337 (equivalent) 8GB console SKU.

Buying a gamepad separately will cost US$173 (equivalent).


With those prices Nintendo will need to try hard to sell it on its own merits, they won't be able to just compete on cost with current generation consoles.
 
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I cannot wait to see what the Wii U's OS can do. Hopefully it has an outstanding web browser that will run HD Youtube videos. I am also hoping for smooth video chat.

Also the announcement of a GPGPU sounds fantastic, along with 2 GB total RAM (1 GB for play, meaning games, and 1 GB for the OS).
 
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I cannot wait to see what the Wii U's OS can do. Hopefully it has an exellent web browser that will run HD Youtube videos,

Also the announcement of a GPGPU sounds fantastic, along with 2 GB total RAM.

Half the RAM for the OS in a console is insane.

It seems like a huge waste for something that has a main purpose of playing games.

How is anyone surprised that it's GPU can act as a GPGPU?

Even the Xenos in the 360 can.
 
I don't think them using the term "GPGPU" changes much since I assume we're still talking about an R700 based DX10.1 level design. While capable of that kind of work, it's not particularly adept or efficient at it. If the expectation was that the GPU could lessen the demand on the CPU, I think that's a significant miscalculation.

Reserving fully half of the total RAM for the system just seems crazy, though. At least it means the main memory won't be as slow as I feared (was expecting DDR3 on a 96bit bus).
 
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