We don't know the real specs on the Wii, but the system seems to be uncanny when it comes to physics simulation (at least with simple box objects) thanks to the likes of Elebits and Boom Blox. It makes me think of physics tech demos except these are games themselves and I have yet to see a real physics pushing game on the 360 or PS3, of which I'm guessing Star Wars Force Unleashed is going to be the first I think. Maybe it's our regular encounters with the likes of ragdoll?
For Boom Blox and Elebits, the physics simulations did have noticeable slowdown to catch up with the calculations, but considering I can find Elebits create mode user made videos with upwards of 150 block like objects at once being manipulated, I find that impressive. Here's some vids to get the idea:
482 Objects Test
162 Objects Test
Boom Blox
I really want to check out Boom Blox, looks like good fun with physics. Now I'm sure you guys would bring up "there's no AI, or much of anything else going on outside of physics" in which case you're perfectly right, however I do think this is pretty impressive for extended GC hardware and goes to show you can still have a nice physics based game on the Wii. Makes me wonder how well Half Life 2 could translate to the Wii :smile: On a side note about Elebits, it uses the Open Dynamics Engine Physics Engine. Supposedly many other games including STALKER and Call of Duty 4 use it. But back to the topic at hand, like I had opinionated, the Wii is doing some pretty cool physics stuff, kinda like all the 2D physics based Indie games out there, except these are the next steps up as they are 3D instead. Supposedly one more cool thing is Boom Blox will support Headtracking as an easter egg, which I've come to understand will require 2 wiimotes and an LED Headset a la Johnny Lee's experiments. Very very interesting.
For Boom Blox and Elebits, the physics simulations did have noticeable slowdown to catch up with the calculations, but considering I can find Elebits create mode user made videos with upwards of 150 block like objects at once being manipulated, I find that impressive. Here's some vids to get the idea:
482 Objects Test
162 Objects Test
Boom Blox
I really want to check out Boom Blox, looks like good fun with physics. Now I'm sure you guys would bring up "there's no AI, or much of anything else going on outside of physics" in which case you're perfectly right, however I do think this is pretty impressive for extended GC hardware and goes to show you can still have a nice physics based game on the Wii. Makes me wonder how well Half Life 2 could translate to the Wii :smile: On a side note about Elebits, it uses the Open Dynamics Engine Physics Engine. Supposedly many other games including STALKER and Call of Duty 4 use it. But back to the topic at hand, like I had opinionated, the Wii is doing some pretty cool physics stuff, kinda like all the 2D physics based Indie games out there, except these are the next steps up as they are 3D instead. Supposedly one more cool thing is Boom Blox will support Headtracking as an easter egg, which I've come to understand will require 2 wiimotes and an LED Headset a la Johnny Lee's experiments. Very very interesting.