I ran into this yesterday, someone noted some oddities in this benchmark
http://www.xbitlabs.com/articles/video/display/nv40_18.html
at the bottom there, it gets, with only Z writes, 19800 MegaPixelx/sec..
Since it is supposedly only be running with 32 pipes in that situation it
should be closer to 12800MP/sec... but its overshooting its own theoretical
limit..
It might just be some irregularity with the Fillrate tester they used, but i
did some math about it, remembering some old rumour about Virtual pipelines via VS units..
32 pipes + 16 virtual = 48 x 400Mhz = 19200 Mp/ sec, which is closer to
the result..
Can anyone who have any knowledge about this stuff give me some info
on what this could be? is it just a anomaly?
EDIT
Beyond3ds preview did not show this result btw, so it might just be the
tool Xbitlabs used that is wierd..
http://www.beyond3d.com/previews/nvidia/nv40/index.php?p=18
http://www.xbitlabs.com/articles/video/display/nv40_18.html
at the bottom there, it gets, with only Z writes, 19800 MegaPixelx/sec..
Since it is supposedly only be running with 32 pipes in that situation it
should be closer to 12800MP/sec... but its overshooting its own theoretical
limit..
It might just be some irregularity with the Fillrate tester they used, but i
did some math about it, remembering some old rumour about Virtual pipelines via VS units..
32 pipes + 16 virtual = 48 x 400Mhz = 19200 Mp/ sec, which is closer to
the result..
Can anyone who have any knowledge about this stuff give me some info
on what this could be? is it just a anomaly?
EDIT
Beyond3ds preview did not show this result btw, so it might just be the
tool Xbitlabs used that is wierd..
http://www.beyond3d.com/previews/nvidia/nv40/index.php?p=18