MoeStooge said:The widescreen user will see someone hiding on his left or right before the 4:3 user will.
MoeStooge said:That picture illustrates one of my concerns. The widescreen user will see someone hiding on his left or right before the 4:3 user will. It may seem like a small thing but I can see it making a difference in multiplayer games.
Which will annoy them and so they'll get themselves a widescreen TV! We need to force the issue sometimes. Way back when we had B&W broadcasts alongside colour broadcasts, and eventually the B&W were cut. Anyone still on B&W had to bite the bullet and get a colour set. If we always pander to the lowest level users (like PCs do) we'll never really being making use of the technological progress. I'm agin forcing people to upgrade which is why you provide support for more than one technology simultaneously for atransition period. By all means support 4:3 in game, but don't begrudge those who have paid for a better experience to get a better experience.MoeStooge said:That picture illustrates one of my concerns. The widescreen user will see someone hiding on his left or right before the 4:3 user will. It may seem like a small thing but I can see it making a difference in multiplayer games.
Apoc said:Not in Europe. I know only one person with a 16:9 tv and he is going back to a 4:3 because all tv-shows are 4:3 here.
Correctly? By what definition? A solution that cuts top and bottom can be considered just as correct.Dural said:If widescreen is implemented correctly you are not losing anything vertically, you are adding more screen horizontally.
EasyRaider said:A solution that cuts top and bottom can be considered just as correct.
BlueTsunami said:I consider adding more viewing area WITHOUT cropping the top and bottom of the screen to be a correct solution. Taking away viewing area to add to another, in my opinion, is a bad choice if the ability to keep most of the viewing area of 4:3 but add to it with 16:9 is there to use.
EasyRaider said:That is your personal opinion, and quite frankly, it doesn't make sense to me. You could just as well turn it around: Taking away viewing area to add to another is a bad choice if the ability to keep most of the viewing area of 16:9 but add to it with 4:3 is there to use.
Shifty Geezer said:Widescreen makes sense because humans see more horizontal than thye do vertical. If I sit close to my 4:3 screen so it practically fills my vertical field of view, I can see plenty of space either side where there is no monitor. If I sit close enough that the monitor fills my horizontal field of view, the top and bottom of the screen are outside my vertical field of view. A monitor that reflects the aspect ratio of human vision is wideangle.
BlueTsunami said:My beef is with taking a 4:3 Screen, cropping the Top and bottom and taking that and adding it to the sides. So ultimatley Subtracting viewing areas so you can add to other viewing areas when you have the ability to add to the area without subtracting from the area is the best choice in my book (Be it going from 16:9 to 4:3 | or 4:3 going to 16:9.
EasyRaider said:Maybe 16:10 is the sweet spot?
EasyRaider said:So basically, you just want the largest practical viewing angle?
EasyRaider said:And 16:10 has become the de facto standard for widescreen computer monitors. What a mess...