Since most of what I've read indicates that all Xbox 360 games (not sure if Sony is mandating the same) are going to be widescreen HD, how easy is it for developers to provide both 16:9 and 4:3 aspect ratios for their games? I assume technically it's not that difficult, but for actual gameplay it might be a little annoying.
I've played several PC games in 16:9 (err 16:10), but it's still fairly uncommon. It's seems like their could be a potential difference in gameplay experiences. Games might be slightly easier in widescreen or slightly harder in 4:3 mode. Is this really no big deal?
I've played several PC games in 16:9 (err 16:10), but it's still fairly uncommon. It's seems like their could be a potential difference in gameplay experiences. Games might be slightly easier in widescreen or slightly harder in 4:3 mode. Is this really no big deal?