As I understand it, there's 256 Mb XDRAM at 3.2 GHz, and 256 MB of GGDR3 at 700 MHz on PS3. With XDRAM being 4x the clock speed, why isn't it 4x the bandwidth? :?
Shifty Geezer said:Why did Sony go with XDRAM then if it's no faster than DDR3? Forward thinking? Hoped for a higher clockspeed DDR3 couldn't match?
Shifty Geezer said:Why did Sony go with XDRAM then if it's no faster than DDR3? Forward thinking? Hoped for a higher clockspeed DDR3 couldn't match?
Acert93 said:1. I do not expect XDR to get cheaper in the long run. It is a superior technology and Rambus is licensing it as such. Not to mention GDDR3 is making its way down the line quickly.
2. I think the memory layout in the PS3 is the result of the "last minute" (i.e. not original plan) inclusion of the RSX.
CELL was designed around XDR
G70 was designed around GDDR3
There just was not enough time to impliment a new design for the GPU to use XDR in my opinion. Therefore the ~50GB/s UMA pool of XDR because 2 pools, one of XDR and one of GDDR3.
Alstrong said:They have about a year left... is that not long enough to adapt the GPU for XDR use? :?
A year ? if they want to ship the system in spring they are going to need a few million systems which means they need to build up stock. Figure like 4-5 months for that . Then don't forget that while developers don't need final clock speeds they do need final specs and hwo things wil react . They can't just finish the rsx with xdr memory controllers 2 months before launch and expect to be fine .They have about a year left... is that not long enough to adapt the GPU for XDR use?
PC-Engine said:Dual outputs on the RSX also support this last minute bolt-on PC G70 theory.