To be honest, I'm in agreeance to a certain extent. I've never seen the need to overclock to almost inane clock speeds or go up to resolutions around 1920x1200 or higher, as well as x16 TSAA and what have you and not being sated without dropping below 30FPS. Absolute squandering of time in my book, as I feel the best details of a game is found through options like FP16 blended (or even FP32 full precision) HDR, very large normal maps, and things of the like. I've never seen the need to go beyond 1024x768-1280x1024 (or perhaps 1600x1200, stretching it a tad in my view), that without FSAA (though I tend to turn on x16 AF as I'd rather have the normal maps, parallax maps, and what have you look as clear as "possible") and all the game's details on works well enough for me, and what's great is you don't need a monster rig to do it smoothly.
But, as for looking worse? That's an oddity. If anything it looks better to me, though not to that stupefying an extent.
But, as for looking worse? That's an oddity. If anything it looks better to me, though not to that stupefying an extent.