It seems to me that there is relatively high performance difference going from 512 to 1024 megabytes of graphics ram, with for example 4870 512MB versus 4870 1GB version.
Also this is highlighter by some 4850 vs 5750 benchmarks, like for example this anandtech bench.
I seem to remember when the transition from 256 MB to 512MB was going on, there was practically no difference, there was an uncompressed textures mode for Doom 3 that showed some but not massive difference and the IQ difference was non existent to negligible to anyone but the most extreme IQ purist.
Going back a little more, when the first 256MB cards arrived, the advantage over 128 cards seemed even less significant and I seem to remember Ati and Nvidia having to justify making such cards in some interview by referring to resolutions and AA settings that weren't playable anyways and nobody had monitors that would run them.
So, what happened? Why is 1GB over 512MB suddenly so significant advantage? Is it because of the current generation of consoles and ports of their games? Is it simply because people are using bigger resolutions? Did textures suddenly get bigger? Or am I totally wrong and this isn't in fact significant or different at all? (If someone can refresh my memory of how much frame buffer is generally needed for 1080p or 2560x1600 resolutions, I would be delighted.)
Also this is highlighter by some 4850 vs 5750 benchmarks, like for example this anandtech bench.
I seem to remember when the transition from 256 MB to 512MB was going on, there was practically no difference, there was an uncompressed textures mode for Doom 3 that showed some but not massive difference and the IQ difference was non existent to negligible to anyone but the most extreme IQ purist.
Going back a little more, when the first 256MB cards arrived, the advantage over 128 cards seemed even less significant and I seem to remember Ati and Nvidia having to justify making such cards in some interview by referring to resolutions and AA settings that weren't playable anyways and nobody had monitors that would run them.
So, what happened? Why is 1GB over 512MB suddenly so significant advantage? Is it because of the current generation of consoles and ports of their games? Is it simply because people are using bigger resolutions? Did textures suddenly get bigger? Or am I totally wrong and this isn't in fact significant or different at all? (If someone can refresh my memory of how much frame buffer is generally needed for 1080p or 2560x1600 resolutions, I would be delighted.)