It's the one thing that baffles me.
IMO I don't really like the way D3D was designed(in terms of naming) because it looks awkward versus OpenGL's nice to hte point names.
Is this going to be different under D3D-10?
Are Microsoft going to redesign their naming scheme?
IMO I don't really like the way D3D was designed(in terms of naming) because it looks awkward versus OpenGL's nice to hte point names.
Is this going to be different under D3D-10?
Are Microsoft going to redesign their naming scheme?