der_turmann
Newcomer
Is it just me, or is this just an outdated concept that is in dire need of removal? With the introduction of programmable pixel samplers, is there really any point of dedicating significant amounts of silicon to fixed-function anti-aliasing/filtering algorithms and sampling maps? First of all, it would finally end the idiotic, neverending debate about which manufacturer has the better-quality AA, and it would also allow developers to use their own, possibly more efficient algorithms.
Sorry if I'm coming off as brash and ignorant, but I mainly just want some feedback from the more learned members of this community. I just find it ironic that with all this talk about programmability, we're still stuck with this seemingly useless approach. Personally, I don't like using any kind of anti-aliasing or texture filtering unless necessary, because it eats up bandwidth for a minimal gain in image quality. If anything, an increase in screen resolution will cure all my jaggies.
Sorry if I'm coming off as brash and ignorant, but I mainly just want some feedback from the more learned members of this community. I just find it ironic that with all this talk about programmability, we're still stuck with this seemingly useless approach. Personally, I don't like using any kind of anti-aliasing or texture filtering unless necessary, because it eats up bandwidth for a minimal gain in image quality. If anything, an increase in screen resolution will cure all my jaggies.