chroniceyestrain
Newcomer
Who is still buying 1024x768 monitors?
That's just the thing, isn't it?It's easier and cheaper to manufacture the lcd's this way based on the way the factories are set up.
Example: Take a 1024x768 XGA panel. Is it easer to directly scale this to a 16x9 display be extending it horizontally to 1366 pixels, or would it be easer to have to modify both the height (down to 720) and the width (up to 1280 pixels)?
Who is still buying 1024x768 monitors?
I think he talking about the very very common 1366x768 panels made for TVs - and I am not talking about el-cheapo manufacturers, not about panels made for PC-monitors.
Why are games not 768p native?
Because it's not a TV resolution, and the primary use of TVs is to display TV content at TV resolution. 768p is fine for PC displays, but not TVs. They should be making 768p panels for monitors, and 720p panels for 720p TVs.
If the consoles could handle it (can they?), the game developers should easily be able to add a native 1366x768 option as an alternative to the 1280x720. It works on PC's, why shouldn't it work on the PS3 and XBox360?!?
If the consoles could handle it (can they?), the game developers should easily be able to add a native 1366x768 option as an alternative to the 1280x720. It works on PC's, why shouldn't it work on the PS3 and XBox360?!?
I do agree that 1366x768 for TV's makes no sense, but now this is the most common resolution so why not support in in the consoles then?!? Not all TV's support this resolution over HDMI and component though; only VGA.
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