Isn't 1280x1024x24 about 3.75MB ?Dragon Puppy said:I remember it as , 1280x1024x24bit fitted exactly in 4MB cards at the time.
Blazkowicz_ said:well one frame at 8bpp would exactly be 1.25MB
non power of two.. but then there existed a 2.25MB card to allow for 1024x768 24bits without having to get a 4MB card.
you can see from here, that 1280x1024 (SXGA) is part of VESA 1.2
http://freespace.virgin.net/hugo.elias/graphics/x_svga.htm
1280x960 was not there, it's a more recent thing. maybe that's why LCD are 1280x1024, because of legacy.
Some games (say age of empires 2) can do 1280x1024 but no 1280x960. you absolutely want to avoid scaling for display not looking like crap (or, more crappy that it is )
Then a few 3D games will do 1280x960 but no 1280x1024
Blazkowicz_ said:well one frame at 8bpp would exactly be 1.25MB
non power of two.. but then there existed a 2.25MB card to allow for 1024x768 24bits without having to get a 4MB card.
you can see from here, that 1280x1024 (SXGA) is part of VESA 1.2
http://freespace.virgin.net/hugo.elias/graphics/x_svga.htm
1280x960 was not there, it's a more recent thing. maybe that's why LCD are 1280x1024, because of legacy.
Some games (say age of empires 2) can do 1280x1024 but no 1280x960. you absolutely want to avoid scaling for display not looking like crap (or, more crappy that it is )
Then a few 3D games will do 1280x960 but no 1280x1024
Guden Oden said:Wasn't it because once upon a time, a screen buffer at this rez with a certain color depth (8bpp?) fit exactly with no waste in a certain number of memory chips of the capacity they had back then?
I seem to recall it being something like that.
In many cases it would just be a minor tweak to the UI/HUD layout. What some might consider a problem (I don't) is that you have to change the horizontal to vertical field of view ratio, which in some games can give you an advantage or disadvantage compared to the standard settings. In FPS games you often can change the FOV anyway, but e.g. WarCraft 3 restricts you to a certain view. And in that case, seeing more (or less) of the map might be considered "CHEAT0RZ!!!!111"...thekey said:I also dont know how much trouble it would be coding for 5:4.
Depends on how the characters are drawn. One usual assumption (for 2D) is that pixels are square, so they look the same whether you're running a 5:4 resolution on a 5:4 screen or a 4:3 resolution on a 4:3 screen.As for your previous post: are you sure characters arent bigger? The screen obviously is.