But Project Spark certainly has wider appeal to a larger demographic.
Regards,
SB
Why should a wide audience care for a game construction kit?
But Project Spark certainly has wider appeal to a larger demographic.
Regards,
SB
Why should a wide audience care for a game construction kit?
Are you talking about LittleBigPlanet here ?
LBP3 is actually cross-gen, from what I understand. It is coming out for both PS3 and PS4. I think the biggest thing about the game is just the new characters and what possibilities their powers enable for level creators.
I'm not sure I understand how Project Spark will be released. LBP3 is a packaged product with a single player campaign of pre-made levels plus the create mode and user-made levels. Not sure what Project Spark is going to look like for your average user. Do you buy it on disc? Is it F2P? How is it monetized? If there is an included campaign, is it any fun?
it seems like there were many complaints about too many suits
LBP was packaged as a game and provides a stand-alone game experience. AFAIK Spark doesn't have a campaign as such, and is a much more pure game creator, like Kodu on 360. As such, there's no immediate hook for Spark for people wanting to play games. It's more a distribution platform for indie titles created within Spark, so you'd have to educate consumers with no interest in making stuff to get Spark to play content available on it.Are you talking about LittleBigPlanet here ?
On one hand I think it's laudable that LBP3 offers legacy support. On the other hand it probably means it's gonna play just like the crappy platformer it's always been too. Maybe 60 fps could tighten it up a little. Certainly looks unassuming enough to hit that framerate. Then again, Puppeteer ran at mere 30fps too and controlled relatively well regardless.
For LBP3, ...
All we know about the PS4 version is that it's Full HD and full support for the DS4 controller. Not much beyond that I think.
I'm certainly very happy with this release, though I do really hope for a proper sequel that really leverages the CUs for better phyiscs, that also allow for a more tight platforming experience. Will probably never happen, but I'd love it regardless.
I have all the LBPs. I actually thought the Vita game had the best "campaign". I agree with you on Puppeteer. Unforunately that game was just as dull as it was gorgeous. It had much snappier controls than the LBP games, though. I wouldn't call any of these games good jump and runs though. Their charm carries them a long way and the level designs are often surprisingly clever, but that's kinda it. As a jump and run fan I just don't think those games really cut it when pitted against the Raymans and Marios of this world. In the end LBP is a charming tool for creating unfortunately crappy games.
The big winner of this E3 was the year 2015.