Who says console FPS doesn't work?

on pc we have the choice.

we could play with a gamepad if we wanted, or only use keyboard..

guess what: we use keyboard and mouse.

either every pc gamer is stupid.
either M/K is the best way to play FPS.
 
Magnum PI said:
cthellis42 said:
Hey, we used to all play our FPSes on keyboard only, first.

doom, duke nukem...

they were playable on the keyboard because of their shorcomings, as they were not really 3D games.

starting with quake you couldn't only rely to keyboard anymore.

Yeah... Descent being an exception. It was more of a "real 3D" than all the FPSs currently out there, and it was actually played better only on keyboard. I can't imagine how it's control scheme could be mapped to a console controller though.
 
GHost said:
Yeah... Descent being an exception. It was more of a "real 3D" than all the FPSs currently out there, and it was actually played better only on keyboard. I can't imagine how it's control scheme could be mapped to a console controller though.

I tried several control schemes with descent (Sidewinder + Keyboard; Mouse + Keyboard; Keyboard only) and all of them had their issues. Descent is really a menace to traditional controlling schemes...
 
Deepak said:
Tagrineth said:
Deepak said:
I can hardly play a console FPS with controllers....aiming is impossible.

If aiming is so impossible, why was I consistently sniping headshots on a purely digital controller?

What my points is that M/KB setup is far more suited to FPS. It may be possible for a few to be able to "play" FPS but for majority it is impossible to "play" with controller.

"Play" FPS with controller?

How is having excellent SNIPER aim not really -playing- but only "playing"?

Magnum PI said:
starting with quake you couldn't only rely to keyboard anymore.

The brother of one of my RL friends was once among the top ranked UT players in the world... and that was while he played that game keyboard only. After he stopped playing, the aforementioned friend got him to use a mouse. He plays CS now, dunno how good he is though (lost contact).

either every pc gamer is stupid.
either M/K is the best way to play FPS.

I'm not saying PC gamers are stupid, nor am I disagreeing that k/m is the best combination for FPS... I'm just trying to point out that the people who say FPS games are "unplayable on a console because no k/m" are full of shit.

GHost said:
Yeah... Descent being an exception. It was more of a "real 3D" than all the FPSs currently out there, and it was actually played better only on keyboard. I can't imagine how it's control scheme could be mapped to a console controller though.

Did you ever play Tribes or Tribes 2? :)
 
Tagrineth said:
Deepak said:
Tagrineth said:
Deepak said:
I can hardly play a console FPS with controllers....aiming is impossible.

If aiming is so impossible, why was I consistently sniping headshots on a purely digital controller?

What my points is that M/KB setup is far more suited to FPS. It may be possible for a few to be able to "play" FPS but for majority it is impossible to "play" with controller.

"Play" FPS with controller?

How is having excellent SNIPER aim not really -playing- but only "playing"?

Lets say KB/M setup is more comfortable and enjoyable than a controller.
 
Tagrineth said:
I'm not saying PC gamers are stupid, nor am I disagreeing that k/m is the best combination for FPS... I'm just trying to point out that the people who say FPS games are "unplayable on a console because no k/m" are full of shit.
How many people have actually said that, though? Or are you just presenting an arguement in search of a comment?

I've seen plenty of "keyboard/mouse is the best" or "way better then controller" comments, and probably a number of "I don't want to play an FPS on gamepads." And perhaps maybe there's been a "playing FPSes on console controllers is unplayable," which being personal opinion would stick an implicit "I feel" at the beginning or "to me" at the end, but we don't speak for other people and personal opinions do not become "facts" to base a four-page arguement over as if something is being "proved."
 
GHost said:
Yeah... Descent being an exception. It was more of a "real 3D" than all the FPSs currently out there, and it was actually played better only on keyboard. I can't imagine how it's control scheme could be mapped to a console controller though.

Agreed that it was definately one of the earlier 3d games ever created. But strongly disagree that keyboard-only was a better way to control it. Maybe better than mouse & keyboard (but only because you would need to lift up your mouse continually). Keyboard-only was certainly not better than Joystick and Keyboard. The best Descent players on Kali will tell you that - I'm kinda an old school Kali guy (Serial # of 1600s).

hupfinsgack said:
I tried several control schemes with descent (Sidewinder + Keyboard; Mouse + Keyboard; Keyboard only) and all of them had their issues. Descent is really a menace to traditional controlling schemes...

Sidewinder 3D Pro & Keyboard was pretty much the best it was going to get at the time - other than the Orb but those broke a lot from what I was told. Guys on Kali were buying up several in one crack when MS put out the successor that had the thumb buttons to the left and right of the hat (no longer could you use the hat AND those buttons at the same time). I myself still have 3 (in boxes) for spare parts.
 
Ty said:
Sidewinder 3D Pro & Keyboard was pretty much the best it was going to get at the time - other than the Orb but those broke a lot from what I was told. Guys on Kali were buying up several in one crack when MS put out the successor that had the thumb buttons to the left and right of the hat (no longer could you use the hat AND those buttons at the same time). I myself still have 3 (in boxes) for spare parts.

Hehe, I've also used the Sidewinder Pro a lot, mine is also still working. It proved to be one of the most reliable products out there at that time.
 
Ty said:
GHost said:
Yeah... Descent being an exception. It was more of a "real 3D" than all the FPSs currently out there, and it was actually played better only on keyboard. I can't imagine how it's control scheme could be mapped to a console controller though.

Agreed that it was definately one of the earlier 3d games ever created. But strongly disagree that keyboard-only was a better way to control it. Maybe better than mouse & keyboard (but only because you would need to lift up your mouse continually). Keyboard-only was certainly not better than Joystick and Keyboard. The best Descent players on Kali will tell you that - I'm kinda an old school Kali guy (Serial # of 1600s).

The keyboard-only setup allowed manoeuvres that are literally impossible to do with a mouse + keyboard, e.g. turn left + strafe + accelerate/reverse + fire both the primary and secondary weapons + drop bombs/flares + move up/down. I guess when it comes to Joysticks it all depends... haven't played Descent with one so I'll just take your word.
 
cthellis42 said:
How many people have actually said that, though? Or are you just presenting an arguement in search of a comment?

I've seen plenty of "keyboard/mouse is the best" or "way better then controller" comments, and probably a number of "I don't want to play an FPS on gamepads." And perhaps maybe there's been a "playing FPSes on console controllers is unplayable," which being personal opinion would stick an implicit "I feel" at the beginning or "to me" at the end, but we don't speak for other people and personal opinions do not become "facts" to base a four-page arguement over as if something is being "proved."

I was mostly thinking of how so many people say they find FPS 'completely unplayable' on a console, and 'it's impossible to aim' on a gamepad...

And despite that, I was making consistent sniper headshots without even having analogue, this is fact, not opinion.

Basically this is an "Open your minds!" thread, I guess. I never expected it to reach the second page, really.
 
That's the thing, though... I don't recall it being that much of an epidemic, despite the occasional controller-hashing thread to pop up once in a while. ;)

Meanwhile, most people get habitual even just going from one console's controller to another, let alone something completely different like mouse/keyboard. Play 99% of the time one way, and you're most certainly going to suck when you're trying to play differently, and most people don't care enough to spend the time they'd need to getting used to a game and getting better--they'd rather play in the format they already prefer AND are better at. ;)

I've played the occasional console FPS and have huge discrepencies in my abilities and I, too, don't feel like it. (Along with other reasons such as split-screening for multiplayer and losing the host of options and controls I can hit on the PC.) I'll put up with it more in a game like Timesplitters, since it's more of a "party FPS" to begin with--simpler, more hokey, and just fun. But for any halfway-serious FPS, I see no reason to play them on console, and that has nothing to do with my ability to play them on console.
 
GHost said:
The keyboard-only setup allowed manoeuvres that are literally impossible to do with a mouse + keyboard, e.g. turn left + strafe + accelerate/reverse + fire both the primary and secondary weapons + drop bombs/flares + move up/down. I guess when it comes to Joysticks it all depends... haven't played Descent with one so I'll just take your word.

Well not many people bothered to do that much at the same time (certainly not bombs & flares during fighting - MAYBE smart bombs). And in fact I don't think you could with a keyboard as most (if not all) keyboards have an input limit.

All you needed the keyboard for was to help you chord. The mouse could handle looking up/down & left/right. Plus you could use it to fire both primary and secondary weapons. The keyboard would still be used for accelerate forward/back, strafe left/right, and elevate up/down. As mentioned before, I think the primary drawback to the mouse was that those users would need to continually pick up their mouse once it reached the end of their mat/deskspace. Thus I could literally fly circles around the mousers with my Sidewinder. Please don't take this as an argument from me, thought, that the mouse/kb combo was better than the just the kb alone. I don't have much experience with either to really argue for one over the other. I'm just tossing out what little I understand of the mouse/kb combo. To me, both are substandard compared to joystick/kb combo. ;)

In the end all I can offer as proof is that on Kali, there really weren't any great KBer's (or Mousers for that point) so take that for what you will. (Little tidbit - Jay Cotton created Kali FOR Descent originally).
 
Ty: not taking it as an argument, just having fun talking about Descent :) I love that game, and I just found out about the OpenGL ports, and the (cancelled :( ) "Descent IV".
 
What ever happend to that FPS controller that look like a shotgun, that supposedly be a good solution to console FPS ?
 
GHost said:
Ty: not taking it as an argument, just having fun talking about Descent :) I love that game, and I just found out about the OpenGL ports, and the (cancelled :( ) "Descent IV".

Ah, didn't know about IV. I dropped out of the Kali (Descent) community when I went over to Tribes. Unfortunately D3 didn't do much for me as I found the skill curve to be shallower than 1 or 2. A shame really. Too bad 1 and 2 have the problem of not capping ship speed (i.e. the faster your CPU is, the faster your ship can move) as that makes it unfair. Still, those are great games and two of the toughest to master.
 
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