Who says console FPS doesn't work?

Tagrineth

murr
Veteran
My friends Bryan, Craig, Alan, and I were playing TimeSplitters 2 on my GameCube earlier today, and because I only have three normal controllers, I was even using my Hori Digital-only controller to play.

I won every round.

Including one round that involved a lot of sniping.

I don't see why people complain so darn much about how horrid console FPS controls are... >_> I was doing awesome. I was incapable of aiming vertically while moving, or zooming in while moving, and I was still doing better than my opponents...

And they aren't poor players, either - Alan and Craig have been playing TS2 just as long as I have, and have both cleared Story on Normal (same as me), and Bryan has been playing HALO since its release (he has, of course, beat it on Legendary...).

Mmm, anecdotes...
 
Paul said:
They work, but are just better on a PC.

I was using a 100% digital controller.

I had no analogue sticks, and pure digital L and R.

And I was sniping quite effectively. :p
 
I don't understand how the fact that you beat them using a digital controller vindicates fps on a console.
 
Of course the real test, would be multiplayer where one player is on a console and one player is on a PC.
 
FPS can work on consoles provided they have M/KB support or console manuf. design something better for FPS.
 
Tagrineth said:
My friends Bryan, Craig, Alan, and I were playing TimeSplitters 2 on my GameCube earlier today, and because I only have three normal controllers, I was even using my Hori Digital-only controller to play.

I won every round.

Including one round that involved a lot of sniping.

I don't see why people complain so darn much about how horrid console FPS controls are... >_> I was doing awesome. I was incapable of aiming vertically while moving, or zooming in while moving, and I was still doing better than my opponents...

And they aren't poor players, either - Alan and Craig have been playing TS2 just as long as I have, and have both cleared Story on Normal (same as me), and Bryan has been playing HALO since its release (he has, of course, beat it on Legendary...).

Timesplitter's control are perfectly fit for console play and multiplayer mayhem. However, nobody claimed FPS wouldn't be fun on consoles, they just argued that it controlls better and faster with the standard mouse+keyboard setup.
 
A mouse just seems like a crutch to me.
Sort of like the people who stand real close to the screen in light gun games.
Aiming is too easy with a mouse.
 
Yes, but when everyone good is using said "crutch" you rather need it to keep up, now don't you? ;)

Good FPSes can suck up ALL your mousing skill and still demand more.
 
MonkeyLicker said:
A mouse just seems like a crutch to me.
Sort of like the people who stand real close to the screen in light gun games.
Aiming is too easy with a mouse.


Ok then let's keep good old Genesis controllers!! So, instead of making games "difficult", all the devs have to do is "making" the game, the difficulty will come from the controls. :|
 
The argument isn't very valid. Console FPS's aren't bad in the control section, it's just that they are horrible compared to a keyboard and mouse. It really has nothing to do with being biased as it has more to do with ergonomics. For the vast majority of games out there a controller is much better for games than a keyboard and mouse, but FPS's are one of the rare exceptions.
 
RTS also = horrible on gamepad as opposed to keyboard/mouse, but it's not just "fine control" in that case, but fast control and more controls available to you. (To set up squads, hitting all the hotkeys, etc...)
 
Tagrineth said:
Paul said:
They work, but are just better on a PC.

I was using a 100% digital controller.

I had no analogue sticks, and pure digital L and R.

And I was sniping quite effectively. :p

I was kidding :p

The skill of a player comes from the actual player not what type of input device you use, although some may find that a keyboard + mouse combo may work out better for them; or maybe vice versa.
 
Deepak said:
I can hardly play a console FPS with controllers....aiming is impossible.

If aiming is so impossible, why was I consistently sniping headshots on a purely digital controller?

notAFanB said:
What about an RTS or anything which requires a really fine degree of control?

I can play StarCraft 64 almost as well as the PC version (for Campaign maps)... just not on 'Fastest' speed. Controls are too slow for top speed, but precision is good enough to play. However, in VS maps... there's no question. No unit hotkeys really kills the console version...

nobie said:
Of course the real test, would be multiplayer where one player is on a console and one player is on a PC.

You can do that with the Dreamcast Quake3... it can connect to any PC server (by specifying IP) that has the DC map pack.
 
Tagrineth said:
Deepak said:
I can hardly play a console FPS with controllers....aiming is impossible.

If aiming is so impossible, why was I consistently sniping headshots on a purely digital controller?

What my points is that M/KB setup is far more suited to FPS. It may be possible for a few to be able to "play" FPS but for majority it is impossible to "play" with controller.
 
cthellis42 said:
Hey, we used to all play our FPSes on keyboard only, first.

doom, duke nukem...

they were playable on the keyboard because of their shorcomings, as they were not really 3D games.

starting with quake you couldn't only rely to keyboard anymore.
 
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