Who is right here.

If you're rendering and outputting the geometry at a higher screen resolution than native, that's not upscaling. Upscaling is when you stretch a rendered image to a higher resolution. It doesn't matter that the textures were created with the intention of being displayed at SD or ED resolutions, more detail is evident in the final picture than would be if it were simply upscaled. So yes, the emulator is running Wii/GC games in HD.

Mostly geometry and textures benefit from this, but 2D elements like HUD graphics or sprites in the background of the CvsT shots are essentially being upscaled to the HD res.
 
Are you sure this isn't a similar case of comparing different quality scalers? I mean, I can spend $40 on a poor upscaling DVD player or $1000 on more on a Denon that has a professional quality scaler that yield MUCH better results.

If it's not the case, then the emulator must be very well done but naturally taxing. I find it funny that his argument stems from the size of the screens and not the clarity per se. Current HD consoles don't really have the greatest scalers be it for DVD's or games.
 
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The native resolution is whatever it's being rendered at. It's drawing, buffering, and outputting those scenes at 1920x1080, not 640x448 like the Wii/GC. When the PS3 renders PS2 games, it's drawing them at PS2 resolutions (usually 640x480 or less), and upscaling them to HD. When the X360 renders Xbox games, it's drawing them at 1280x720, then outputting (sometimes with scaling) at whatever resolution you have selected in your dashboard.
 
It's basically the difference between...

1. Rendering at some arbitrary resolution. For example most PC games can render at whatever resolution you choose. Texture detail stays the same regardless.

2. Rendering at a fixed resolution (640x480) and then upscaling the final image to something else. Texture detail (as well as most other detail ) can be lost in the process if your scaler isn't very good.

Regards,
SB
 
I see. I completely forgot that the Xbox emulator actually renders at 720p; I suppose that's the main perk of it being completely software based.
 
I'm pretty sure that X360 renders Xbox1 games at their native resolution, but only with 4xMSAA.
Most of the games have blurry edges and huge amounts of aliasing from alpha tests.
 
I'm pretty sure that X360 renders Xbox1 games at their native resolution, but only with 4xMSAA.
Most of the games have blurry edges and huge amounts of aliasing from alpha tests.


This is correct. There are exceptions with those few games that did have HD rendering though, IIRC.
 
Hey, does the Wii actually have a working emulator? I thought none had been developed and the official one had never been leaked.
 
The native resolution is whatever it's being rendered at. It's drawing, buffering, and outputting those scenes at 1920x1080, not 640x448 like the Wii/GC. When the PS3 renders PS2 games, it's drawing them at PS2 resolutions (usually 640x480 or less), and upscaling them to HD. When the X360 renders Xbox games, it's drawing them at 1280x720, then outputting (sometimes with scaling) at whatever resolution you have selected in your dashboard.

Slight correction there, the 360 renders Xbox titles at 640x480 with 4xAA (in order to fit into eDRAM) and upscales from there, which still gives a very nice result.
 
So, who's right here? I don't mind if I'm wrong, I was just under the impression all you could do with emulation was upscale, and add stuff like AA and AF.
 
No you can change the internal drawing resolution just it may cause unforeseen issues. PCSX2 a PS2 emulator allows for drawing at higher than native resolute rather than just upscaling however it does crean problems in some game.
 
So, who's right here? I don't mind if I'm wrong, I was just under the impression all you could do with emulation was upscale, and add stuff like AA and AF.

Your wrong. With emulation you can theoretically set the rendering resolution to whatever you want. Hence i have played Goldeneye 64 in HD.

Its just like any PC game, where you can set your rendering resolution to whatever you want (with some restrictions that is are game specific).

Im not sure how things are done on the X360, the eDRAM probably makes things more challenging when it comes to choosing rendering resolution (Trade of between 720p with no AA to fit eDRAM or a lower res with more AA).
 
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