silhouette said:
I did not know that the signal carried by component cables are 4:2:2 format.
I don't think that is a given. It entirely depends on what it is connecting. If it is coming from any sort of consumer-level digital video playback device, the signal will more likely be 4:2:0-based (or will have been at one time, and that is the real bottleneck). Real 4:2:2 material is what you get only with the real top shelf "prosumer" videocam equipment.
I wish they would have changed it when they finalized the specs of wideband component I/O. Anyway, this clearly shows that VGA do have two advantages over component. 1- 4:4:4 color format 2- Ability to have resolutions like 1024x768 on PC monitors.
...well the rabbit hole gets deeper than that even.
For all we know, component could do 4:4:4, as well, BUT it just so happens such program material is simply not accessible to joe-consumer via any equipment he would connect using a component cable (so it's a catch-22 of sorts). VGA just happens to nicely sidestep that whole issue (though, it too, is only as good as the program material that is fed through- live CG?..."effective" 4:4:4, yes. DVD or HD playback from a PC?...still 4:2:0-based). The "effective" qualifier is yet another fly in the ointment, actually. If that "4:4:4" comes from a computer-based RGB vs. video-based yuv can represent different states of performance, as well. This time, the quality of
color rendition can come into play, rather than
color-based screen resolution as it pertains to 4:4:4 vs. 4:2:0. In that respect, yuv-based digital video seems to have the upperhand over CG-based RGB imagery when it comes to leveraging the full gamut of color spectrum. It seems to be give-take depending on the origin of the program material.
In summary, yuv-based video (and hence the cable connectors that support it, by association) is superior for color rendition, but unfortunately the only form we consumers get to experience is abundantly 4:2:0-level (it can never have that "computer monitor perfect" sharpness in anything other than a plain B&W image). VGA, otoh, gives a nifty direct path to "effective" 4:4:4-level visual resolution from live CG sources, but at the expense of some color rendition performance (sacrifice to available colors to resolve smooth low-level gradations and peak output for high-saturation conditions). In a world, where program material may have to traverse between these different colorspaces multiple times (which would be quite the norm), we get the
worst of both worlds, unfortunately- 4:2:0 yuv with VGA-truncated colorspace + various compression codecs in play, for example.
The only "control" we consumers really have in the matter is to keep live CG in the VGA realm and digital-video in the yuv realm (but most people probably couldn't tell the difference, anyway, so the situation isn't exactly dire).