This question is probably too open ended to get anywhere, but it's something I've often wondered at.
Lets say for example, using PS3 as an example, you could either have a 50% GPU clock increase (no additional capabilities) (and lets say somehow, 50% bandwidth increase as well to avoid a bottleneck). OR, you have 256 MB of additional Vram. Giving the machine 768 MB of total RAM (50% increase). The same question can be applied to 360 btw, it doesnt matter.
Another good specific way to phrase the question was, I was thinking about how the Lindbergh arcade hardware would fare as a home console. The Lindbergh has a big RAM edge, (1GB system memory+256MB GPU) whereas it has a 6800 GPU that is a generation behind the current consoles. So it's basically, ignoring the CPU etc, the RAM vs GPU argument again..how would Lindbergh games look versus the current home consoles, were it a heavily supported home console?
The whole Lindbergh thing may be an unnecessary confusion to the issue, so just focus on the first question.
Lets say for example, using PS3 as an example, you could either have a 50% GPU clock increase (no additional capabilities) (and lets say somehow, 50% bandwidth increase as well to avoid a bottleneck). OR, you have 256 MB of additional Vram. Giving the machine 768 MB of total RAM (50% increase). The same question can be applied to 360 btw, it doesnt matter.
Another good specific way to phrase the question was, I was thinking about how the Lindbergh arcade hardware would fare as a home console. The Lindbergh has a big RAM edge, (1GB system memory+256MB GPU) whereas it has a 6800 GPU that is a generation behind the current consoles. So it's basically, ignoring the CPU etc, the RAM vs GPU argument again..how would Lindbergh games look versus the current home consoles, were it a heavily supported home console?
The whole Lindbergh thing may be an unnecessary confusion to the issue, so just focus on the first question.