MfA said:Why do software developers request LOD bias anyway?
Ailuros said:
Excellent work Smithers.Ailuros said:
trinibwoy said:I'd like to know this too.
Ailurous, very nice writeup - why'd you go with PDF?
MfA said:Why do software developers request LOD bias anyway?
Have you tried taking an image screenshot comparison between each set of drivers? If there is "more shimmer" between one and the other then the images should be doing things differently.bigz said:So I'll see the same 'swimming' textures in Catalyst 5.7 too?
trinibwoy said:I'd like to know this too.
Ailurous, very nice writeup - why'd you go with PDF?
http://www.3dconcept.ch/chips/chiptable2nde.htmOpenGL guy said:It never had AF, but it did have fast trilinear.
Precisely.. hence my stipulation on the last page (and lots of interesting replies, but fully supporting my assertion since then).Dave Baumann said:Because people didn't analyse things to the same degree back then?
Dave Baumann said:Because people didn't analyse things to the same degree back then? Fast Trilinear only really became apparent after Kyro was released - at this point people were looking a little deeper into IQ and other tools, but not necessarily getting all the facts (in the case of Kyro's fast Trilinear Q3 mip-maps would appear to be only Bilinear when coloured because Fast Trilinear only uses one mipmap laevel with multiple samples - Kyro only had this enabled when compression was used though, which is why it showed up in Q3); people later hooked on to S3 having "Fast Trilinear" / "Box Filtering" after Kyro was released. Ask anyone back then what Anisotropic filtering was, as well, and they would probably have blinked twice and stared blankly at you.
I disagree. The performance drop with 2xAF on GF2 was quite low, because it was bandwidth-starved anyway and its texture filtering rate was way higher than its pixel fillrate.Ailuros said:Just another small historical flip-back: back then it made more sense to enable 2x SSAA (even with just bilinear) over non-adaptive 2xAF available on some accelerators back then. The overall gain was bigger since you'd not only get an effect quite similar to 2xAF on textures (well at least on one axis with 2xSSAA) but you'd also get some polygon edge AA at the same time. I don't recall what the performance drop for 2xAF for the GF2-line was, but fill-rate back then was definitely better invested in 2x Supersampling compared to 2xAF. At least IMO.
Xmas said:I disagree. The performance drop with 2xAF on GF2 was quite low, because it was bandwidth-starved anyway and its texture filtering rate was way higher than its pixel fillrate.
I know of no chip with non-adaptive 2xAF, btw. Which ones do you mean?
HighTest said:Check out this article: http://www.bit-tech.net/news/2005/09/08/cat58_shimmering/
Did ATI decide that the over optimizations are necessary as well?