60fps Film Rez rendering is almost here:
Sony steps up Playstation-based graphics system plans
(09/13/00, 5:34 p.m. EST)
TOKYO - Sony Computer Entertainment Inc. has accelerated its plans to
roll out a high-end graphics computer based on its Playstation game
console technology. The company announced plans this week to introduce
a system called GScube next year that will use 64 processor boards with
Playstation 2 technology.
The resulting parallel-processing computer will act as a graphics
visualization machine with a 3-D processing capability of 4.16
gigapolygons per second and a resolution of 60 frames/second
(progressive scan) at 1,080 x 1,980 pixels, the company said.
The 64-board GScube will put Sony ahead of the graphics system road map
it announced a year ago, when it promised to develop a system with 10
times the processing clout of Playstation 2 in 2000, followed by a 100-
times version in 2002 and a 1,000x version before the end of the
decade.
Sony demonstrated a 16-processor prototype at the Siggraph 2000 show in
New Orleans last July, built in collaboration with more than 20
companies. "With the feedback from the demonstration at Siggraph, we
realized that the present [16-processor] prototype did not have enough
performance for 3-D graphics creation and realistic rendering in real-
time," said Ken Kutaragi, president of Sony Computer Entertainment. "We
are planning to introduce a system with about 64 parallel-processing
units next year."
Sony and one of its collaborators, a film production company called
Square, jointly demonstrated the GScube in Tokyo on Tuesday (Sept. 12)
by synthesizing a footage in real-time from the computer-graphics movie
version of Final Fantasy. Square is now producing this film, based on a
popular computer game, for release next summer in the United States.
"At present it takes five hours to render one frame," said Kazuyuki
Hashimoto, senior vice president and chief technology officer of Square
USA. "If GScube can process the graphics data in real-time, that means
it will take only 1/30 second per frame."
The demo with the current prototype, however, reduced rendering for
textures such as hair to suit the abilities of the system. Where in the
movie a character's hair was rendered as 40,000 lines, for example, the
demo displayed only 4,000.
"The current prototype needs data tuning," said Hashimoto. "But as the
performance of the 64-processor parallel GScube will be four times
[that of today's system], it can do more." He said Square was actively
investigating the possibility of using GScube in its production work