That's a very good question.
I'd say there was no doubt that the Xbox is superior to the PS2 in visuals, the main reasons being
- the difficulty of implementing per-pixel mipmapping and hence trilinear on PS2
- anisotropic filtering
- compressed textures
However, the console game market seems to be reasonably tolerant of this because the comparison is with the previous generation (PS1's texturing quality and polygon snapping sucked so bad it was unplayable for me) rather than with the PC market.
If the PS2 had a technology 'lead' over the (PC / Xbox) architectures here labelled 'brute force' it was a six to twelve month lead at most. PS3 may do better; my personal opinion (but of course I would say this because I work for ATI) is that PS3 will only be on-a-par of what you could do with a £600 PC on the day it is released. (To defend that choice of price; inevitably, the PC is more expensive because of the lack of format royalties).
The PS3 will probably go ahead in actual realised quality for a period because PC games don't target the bleeding edge market.
I'd say there was no doubt that the Xbox is superior to the PS2 in visuals, the main reasons being
- the difficulty of implementing per-pixel mipmapping and hence trilinear on PS2
- anisotropic filtering
- compressed textures
However, the console game market seems to be reasonably tolerant of this because the comparison is with the previous generation (PS1's texturing quality and polygon snapping sucked so bad it was unplayable for me) rather than with the PC market.
If the PS2 had a technology 'lead' over the (PC / Xbox) architectures here labelled 'brute force' it was a six to twelve month lead at most. PS3 may do better; my personal opinion (but of course I would say this because I work for ATI) is that PS3 will only be on-a-par of what you could do with a £600 PC on the day it is released. (To defend that choice of price; inevitably, the PC is more expensive because of the lack of format royalties).
The PS3 will probably go ahead in actual realised quality for a period because PC games don't target the bleeding edge market.