Magnum PI said:isn't HLSL a thing microsoft created ? if it is, i don't expect MS let nintendo use it..
Bobbler said:Magnum PI said:isn't HLSL a thing microsoft created ? if it is, i don't expect MS let nintendo use it..
Microsoft is in existance to make money -- it's not going to make any more money by disallowing a standard it would love to have be the standard.
In addition to that, they can't really stop them -- DirectX and HLSL is not licensed -- anyone can DL the SDK.
Don't count DX/HLSL out just because Microsoft is behind it.
Gamecube was a fixed-function DX7-class part, if I recall correctly. Not much point in a shading language for that.
corysama said:With Microsoft owning HLSL and Nvidia owning Cg (even if it is open, it is still associated entirely with Nvidia -so ATI would never agree to use it out of corporate pride), Nintendo will probably have to use OpenGl's GlSlang. This would fit well with Nintendo's OGL-like API. It also has the bonus "feature" of making cross-platform development harder (yes, that is how they think).
They can also create one from scratch.V3 said:Is GlSlang really suitable though, or is it the only other option ?
Is GlSlang really suitable though, or is it the only other option?
Li Mu Bai said:It's definitely more than suitable, & possesses some advantages over both HLSL & CG. (despite being somewhat similar to CG in its structure)