Gump said:
And last but not least: Battlefield 1942 doesn't use any shaders right?
Also does Jedi Knight use fragment shaders or is it just plain jane DX7-class graphics?
CorwinB said:Also does Jedi Knight use fragment shaders or is it just plain jane DX7-class graphics?
IIRC, Jedi Knight is DX5, JK2 is plain OpenGL without shaders (Q3 engine), and I'm not sure about Jedi Academy.
Ante P said:CorwinB said:Also does Jedi Knight use fragment shaders or is it just plain jane DX7-class graphics?
IIRC, Jedi Knight is DX5, JK2 is plain OpenGL without shaders (Q3 engine), and I'm not sure about Jedi Academy.
ahh I meant to say jedi academy =)
vrecan said:jedi academy did add shaders but I dont know what version and I think it was just to speed things up in the rendering.
The Baron said:JA added shaders? I didn't think any OGL games had even DX8-level shaders in them yet--you sure you aren't confusing pixel shaders with Q3A-style shaders (which, I believe, is simply semi-opaque textures placed on top of each other)?
Sage said:what does BF1942 use to do the reflections on some of the airplanes? cube environment mapping?