I was wondering what takes up the most budget in making a current generation video game.
People.I was wondering what takes up the most budget in making a current generation video game.
Uuuuh... that looks more like a revenue distribution layout, and even then, a lot of those numbers look more than a little optimistic to me. Sounds more like they're taking aggregate figures for the entire industry and taking that as representative for the average game, which is silly because the successes are usually successful by a few orders of magnitude more than the *average* game.of course all games a gonna have diff prog + art ratios
Art/Design: 25%
Programming And Engineering: 20%
Retail: 20%
Console Owner Fee: 11.5%
Marketing: 7%
etc
the real answer is it depends on the design, and on the madnagement
Awesome typo.
Don't think it was a typo!
It's R&D.
Pre-planning takes a big chunk of the budget specially if it's a game that needs to be licenced, from a book or movie or from an IP like dc or marvel.
plus purchasing either middleware tools and engines or trying to build one from scratch.
What about exclusivity agreements ?.. Do we have any examples like " MS paid Ubisoft xxx mil bucks for SC5 to be Xbox360 exclusive " ?..
When the deal is made with a publisher these deals are more commonly done less overtly, shared marketing arrangements or similar.What about exclusivity agreements ?.. Do we have any examples like " MS paid Ubisoft xxx mil bucks for SC5 to be Xbox360 exclusive " ?..