Ico team for their artistical approach.
I'd like to work for either Naughty Dog or Insomniac. I've met both teams and seen both working environments so I second Archie's comments about ND and extend them to Insomniac.
Seriously though I'd like to work for NCL, but not because I think it would be a particularly good experience (having been to their offices I somehow doubt that), but because I'd like to see how production works in that environment.
Similarly I'd like to see polyphony's production proocess and Konami for that matter.
My general selection criteria for employers usually comes down to how "healthy" the development environment feels.
I'll work for anyone that pays well, and is located near decent scubadivingWell I'd imagine the first would be a given... Scubadiving huh? You sound as bad as Faf with his snow skiing!
Archie, can you elaborate more on their status, how that studio was assembled together... something about their history if you will.That would be Production 3 (aka 3 Next Project and previously known as R&D3), they also did Operators Side and some other title I can't remember off the top of my head... It's kind've a nebulous group within SCEJ...
So the money thing is just good PR eh :?Archie said:I wouldn't gamble on that! Although you might like getting some quality time with a lot of musicians...
What do you think was one of the main reasons for my wanting to work at UbiSoft MTL?Well I'd imagine the first would be a given... Scubadiving huh? You sound as bad as Faf with his snow skiing!
Actually PDs production processes are something I'd like to see myself too. I am just a little vary about "wishing" to work there given that a) I got a little sick with racing game development, or at least had enough of it to last me a while... and b) in accordance to a) gathering MORE racing game development experience may just get me stuck in the genre like... forever.ERP said:Similarly I'd like to see polyphony's production proocess and Konami for that matter.
Fafalada said:Actually PDs production processes are something I'd like to see myself too. I am just a little vary about "wishing" to work there given that a) I got a little sick with racing game development, or at least had enough of it to last me a while... and b) in accordance to a) gathering MORE racing game development experience may just get me stuck in the genre like... forever.ERP said:Similarly I'd like to see polyphony's production proocess and Konami for that matter.
But then I figure you already know a thing or two about that...
notAFanB said:Atari.....oh wait.
:?
So true! Back in that days, they've gave away sample/preview floppies of the Amiga version at a general computer con (ASM booth). I was standing in the middle of the crowd and it was bloody, but I was able to get one ... it was just the first level, but I played it over and over again for hoursTagrineth said:Factor 5 - These guys rule. Turrican series is one of the best platform shoot-em-up's ever, and damn can they ever run some mad game code on the GameCube.
Archie, can you elaborate more on their status, how that studio was assembled together... something about their history if you will.
So the money thing is just good PR eh
Anyway it's not like I haven't done that in the past, having ~10 years of musical education behind me... And I certainly wouldn't mind the whole quality time thing if they're hot girl musicians
What do you think was one of the main reasons for my wanting to work at UbiSoft MTL?
Actually PDs production processes are something I'd like to see myself too. I am just a little vary about "wishing" to work there given that a) I got a little sick with racing game development, or at least had enough of it to last me a while... and b) in accordance to a) gathering MORE racing game development experience may just get me stuck in the genre like... forever.
But then I figure you already know a thing or two about that...
Omega Blast, right? It would be very interesting to see a sequel of that game on PS2 hardware!archie4oz said:Well it does help to be a bit of a car nut (after all *they are*!). However you might get lucky out of the 8 titles they've released, 1 WASN'T a car game! I'd imagine they're about due for another non-car title after GT4. Who knows, maybe they'll work with Shoji Kawamori again?!
archie4oz said:I'd like to work for either Naughty Dog or Insomniac. I've met both teams and seen both working environments so I second Archie's comments about ND and extend them to Insomniac.
I've been to both, but I figured I'd pick one, and I've got more face time with Naughty Dog, plus they're much closer to the beach (c'mon we're talking 3rd Street Promenade!), plus Treyarch, Pandemic, and Black-Ops are all practically within walking distance (makes for some fun intra-office lunch-time basketball and rollerhockey matches at the beach)...
What those team do, actually? Make OS software for PS? If so, how come that such an obviously artistic person as Fumito Ueda ended up there? (and as far as I know, some of his friends who also did artworks were actually part of the team that made Ico)It's not really a studio in the traditional sense, it's just a group of folks that coagulate into one of SCEJ's 4 production teams.
So it IS possible to get out alive? Speaking of which, you wouldn't happen to be able to share what kind of genre are you working on now would ya?ERP said:well I managed to break that cycle, my current project has absolutely nothing to do with racing anything.
Would have to agree there, especially must be interesting given the supposed rather large size of PDs team.The reason I brought up polyphony is because the quality of product they produce is exceptional. I'm somewhat fascinated by the production process, I always feel it could be done much better, and it's interesting to see other peoples solutions to the problem.
I can't get drunk while scubadiving, or even doing it drunk, can I? 8)And Scubabdiving beats snow skiing anyday
Archie said:The French speaking ch1x0rs?
True enough, but the other fields happen to be booooooooring...Granted I don't think any of us are really doing it for the money (It'd be a lot easier to do so in another programming field).
McFly said:....as a junior producer (I'm a man with a hundred ideas).
Fredi