I know what I would like to see from the POV of a hardware reviewer and programmer but that isn't necessarily the same as "the public" who seeks information when reading a hardware (mainly video card) review... after my years of experience as a hardware reviewer, I am no longer sure what the public "wants" as these "wants" appear to be ever-higher in terms of amount of information as time goes by (Beyond3D, of course, is a reason for this ).
So, besides the usual stuff like :
- Average framerate (during a "timedemo" of a, well, demo)
- Minimum framerate (same)
- Maximum framerate (same) <-- pretty useless this one, yes?
... what other stuff would you, the Beyond3D crowd specifically, like to see in a game benchmark? Go on... you can say anything you want... like texture details (amount of textures, in average, min, max over the course of the timedemo... or tex usage over time... or whatever), polygons stats, index buffers (since a game may have many objects), SW-vs-HW vertex processing, etc. etc. (so many things!!!).
I like to bug the hell out of (many) developers about these kinda stuff (and can pay a price for doing so)... and I will most probably continue to do so as more and more development houses sprout all over the game development industry. I already have the list of stuff that I would like to see reported in a game benchmark (instead of a single AVG framerate thing) but I'm not sure my "wants" are sufficient, or the same as you guys, who undoubtably have higher needs for information from a game benchmark than most "regular" hardware-review websites that I know.
PS. I have suggested, and currently still am suggesting, stuff to include in an eventual "patch" release for a newish-DX8.1 game by a certain well-known developer that will incorporate a benchmark mode in this upcoming patch (not available officially, and publicly, before this upcoming patch). Some, not all (because it can't be done with the release of this existing game due to either engine-limitations or priorities re the developer's next game), of my suggestions will be included in this forthcoming patch. This is the reason and basis for this post of mine, and I will alert this particular developer (and many others) to this thread.
So, besides the usual stuff like :
- Average framerate (during a "timedemo" of a, well, demo)
- Minimum framerate (same)
- Maximum framerate (same) <-- pretty useless this one, yes?
... what other stuff would you, the Beyond3D crowd specifically, like to see in a game benchmark? Go on... you can say anything you want... like texture details (amount of textures, in average, min, max over the course of the timedemo... or tex usage over time... or whatever), polygons stats, index buffers (since a game may have many objects), SW-vs-HW vertex processing, etc. etc. (so many things!!!).
I like to bug the hell out of (many) developers about these kinda stuff (and can pay a price for doing so)... and I will most probably continue to do so as more and more development houses sprout all over the game development industry. I already have the list of stuff that I would like to see reported in a game benchmark (instead of a single AVG framerate thing) but I'm not sure my "wants" are sufficient, or the same as you guys, who undoubtably have higher needs for information from a game benchmark than most "regular" hardware-review websites that I know.
PS. I have suggested, and currently still am suggesting, stuff to include in an eventual "patch" release for a newish-DX8.1 game by a certain well-known developer that will incorporate a benchmark mode in this upcoming patch (not available officially, and publicly, before this upcoming patch). Some, not all (because it can't be done with the release of this existing game due to either engine-limitations or priorities re the developer's next game), of my suggestions will be included in this forthcoming patch. This is the reason and basis for this post of mine, and I will alert this particular developer (and many others) to this thread.