What kind of specs would the 360 has if it was released in 2006

Discussion in 'Console Technology' started by Proelite, Jan 3, 2007.

Thread Status:
Not open for further replies.
  1. 3dilettante

    Legend Alpha

    Joined:
    Sep 15, 2003
    Messages:
    8,579
    Likes Received:
    4,799
    Location:
    Well within 3d
    Chips on TSMC's 80nm process were brought to market in September 2006 with Nvidia's smaller core mobile design.

    Xenos is definitely not a small core.

    It would have been a dangerous gamble to bet on 80nm years ago. I'd be that if MS had gone 80 nm, we wouldn't see the 360 until 2007.

    edit:

    ATI was even later than Nvidia, based on a well-established design no less. It would have been really down to the wire for a 2006 release of a new GPU architecture in any quantity.
     
  2. mboeller

    Regular

    Joined:
    Feb 7, 2002
    Messages:
    923
    Likes Received:
    3
    Location:
    Germany

    I'm not sure about that. Look at the PWREfficient designs I mentioned in my "proposal". They are already dual-core with 2GHz and OOE but are small* and use only 7Watt per core
    Therefore IMHO a 60-70Watt design could have been a quad-core with 3-3.2GHz and maybe one additional Altivec/VMX128 unit per core.

    *= I'm not sure how big this cores really are but they are intended for the embedded market too so size matters.


    Link: http://www.pasemi.com/
     
    #62 mboeller, Jan 5, 2007
    Last edited by a moderator: Jan 5, 2007
  3. Gubbi

    Veteran

    Joined:
    Feb 8, 2002
    Messages:
    3,661
    Likes Received:
    1,114
    They are 10 mm^2 in 65nm proces tech, L1 caches not included, so maybe 11mm^2 in total judging from the die floorplan. So they'd be around 20 mm^2 in 90nm. The core is listed to use a maximum of 7W @ 2GHz in 65nm. It can run at speeds up to 2.5GHz

    They'd be clocked lower in 90nm proces tech, but I still think they would have spanked the current cores in the 360 being wider superscalar (3 instructions) and OOO.

    They could've packed 4 such cores and 2MB of cache into the 173 mm^2 the current 3-core CPU takes up, have higher performance *and* lower power consumption.

    Cheers
     
  4. LunchBox

    Regular

    Joined:
    Mar 13, 2002
    Messages:
    901
    Likes Received:
    8
    Location:
    California
    If the X360 launched on fall of 2006.

    it would be the same spec but one SKU

    the premium @ $299.99
     
  5. max-pain

    Regular

    Joined:
    Feb 13, 2004
    Messages:
    309
    Likes Received:
    2
    Better cooling, quiter DVD drive, bigger HDD, bigger memory card, HDMI output, and maybe a HD DVD version.

    The basic spec would be the same...
     
  6. ADEX

    Newcomer

    Joined:
    Sep 11, 2005
    Messages:
    231
    Likes Received:
    10
    Location:
    Here
    I posted a lengthy reply to this but it apparently got lost in the ether on the way to the server. Grrrrrr


    A shorter version:
    Not using OOO was MS's choice, if they really wanted it it would be there but yes clock would be lower and die size bigger.
    Alternatively they could have gone for the existing 970MP which would have been smaller, cheaper and at 2.2GHz - 2.3GHz will have similar power numbers.

    OOO only boosts the performance of *some* types of code, the sort of thing Xenon was designed for is high compute vector operations on predictable streams of data, OOO wont have much (if any) effect on that sort of code and the clock drop it'll introduce will hurt it.

    MS wanted FLOPS and lots of them, by choosing to go for a higher clocked in-order design they get roughly twice what the 970MP would have given (most likely more as the Xenon vector register files are bigger).

    Cell and Xenon are a lot more similar than they might appear - they are both designed to operate in exactly the same way. There's a good reason for that.
     
  7. blakjedi

    Veteran

    Joined:
    Nov 20, 2004
    Messages:
    2,985
    Likes Received:
    88
    Location:
    20001
    I honestly thought it was IBM who convinced them that in-order was the way to go due to expense, time, heat and power...
     
  8. ADEX

    Newcomer

    Joined:
    Sep 11, 2005
    Messages:
    231
    Likes Received:
    10
    Location:
    Here
    Probably was, but the end choice of what to go for would have been MS's.
     
  9. Fox5

    Veteran

    Joined:
    Mar 22, 2002
    Messages:
    3,674
    Likes Received:
    5
    If the alternative was delaying the system or spending another $500 million on development, I wouldn't consider that much of a choice. Microsoft did originally want OOE, whether they just plain couldn't get it within their time/money budget or whether any OOE design that IBM could have feasibly popped out would have just been plain inferior for games, we don't know.
     
  10. ADEX

    Newcomer

    Joined:
    Sep 11, 2005
    Messages:
    231
    Likes Received:
    10
    Location:
    Here
    Adding OOO wouldn't have added much (if anything) to the development cost - it's an extra chunk in the middle of the processor which IBM have plenty of experience designing (40 years).

    Every processor design makes a set of trade-offs, including or not OOO hardware is one of those trade offs. They traded it for an extra core and a higher clock speed, they didn't do that based on a guess, it was based on research.

    If you can find it IEEE Micro ran an article on the 360 by the system's architects (both Microsoft people).
     
  11. ImaginaryIndustryInsider

    Newcomer

    Joined:
    Oct 3, 2005
    Messages:
    63
    Likes Received:
    1
    I don't think that example is all that accurate, because we're more likely to see something like 20 vs 40, or in a "Dead Rising-like" game, 150 vs 250...especially when you're talking about those kind of numbers, will the average consumer even care?
     
  12. Fox5

    Veteran

    Joined:
    Mar 22, 2002
    Messages:
    3,674
    Likes Received:
    5
    I seem to remember that ebook talking about the 360 saying that MS wanted OOO, but it couldn't be put in within the timeframe MS wanted. Additionally, a longer dev timeframe would have meant more money put into the project, though I don't know if another $100 million would have been that big of a deal to MS, but significantly delayed dev time certainly was.
     
  13. assen

    Veteran

    Joined:
    May 21, 2003
    Messages:
    1,377
    Likes Received:
    19
    Location:
    Skirts of Vitosha
    Have the HDD standard, and keep that $50 mill-stone tied to their feet all the way to 2010? No way.

    There's only thing I would add to the Core version besides the obvious "more of <insert your favorite number>", for which we don't know how feasible it would be (e.g. more ALUs in Xenos, or more L2 cache in Xenon etc.), and it's the only thing I like about Wii's hardware: 512 MB of flash memory.
     
  14. 3dilettante

    Legend Alpha

    Joined:
    Sep 15, 2003
    Messages:
    8,579
    Likes Received:
    4,799
    Location:
    Well within 3d
    Or 10 vs.20 more complicated zombies, or 5 vs. 10 really smart zombies.
     
  15. Gubbi

    Veteran

    Joined:
    Feb 8, 2002
    Messages:
    3,661
    Likes Received:
    1,114
    erh.. ? :)

    Cheers
     
  16. Fox5

    Veteran

    Joined:
    Mar 22, 2002
    Messages:
    3,674
    Likes Received:
    5
    The possibilities... :drool

     
  17. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    College educated zombies mumbling high-level maths and English Lit as they shamble along. Needs loads of CPU cycles to produce zombies like that, which is why to date they've been mostly school drop-outs with the IQ of a glass of water and diction that goes 'Urrrrrrhhhhhh.' When we get Smart Zombies, they'll chase after the player with cries of 'Behold my sinister shamblings, as in peripatetic pursuit my festering kinsfolk and I set upon you with grizzly rage.'
     
  18. Crossbar

    Veteran

    Joined:
    Feb 8, 2006
    Messages:
    1,821
    Likes Received:
    12
    Or that kind of Zombies that write posts on computer forums. I doubt it would be a fun game though. :wink:
     
  19. NERO

    Regular

    Joined:
    Oct 14, 2006
    Messages:
    589
    Likes Received:
    5
    Location:
    Narnia
    What kind of specss would the 360 have if it was released in 2006? Well, what kind of specs would an Atari Jaguar, NES, Coleco Vision would have if they were released in 2006? Maybe the NES would have an R600 that'd allow the Adventures of LoLo to truly shine. GNARLSSSS!!!!!!!:shock:

    P.S. Those smart zombies might have answers to these questions.
     
  20. ImaginaryIndustryInsider

    Newcomer

    Joined:
    Oct 3, 2005
    Messages:
    63
    Likes Received:
    1
    Are we talking about High School drop-out Zombies vs just Community College/Technical School educated Zombies, or full-fledged Ivy League educated Zombies working on their doctorates in Hebrew Studies?
     
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...