David_South#1 said:
A Unix/Linux/BSD variant will definitely be the OS.
This is in line with previous speculation, now the forum doesn't feel lost and confused anymore. Thanks for putting us back on track!
A Hurd OS is the OS I’ve been using as a template.
To those of us that - eeheh *coughs* unlike me - maybe aren't fully up to speed on this - what
is a Hurd OS anyway?
And the (XDR) hardware thus far hasn’t been demonstrated to reach 50GB/sec.
Luckily, the console isn't launching tomorrow. By the time it does launch, XDR will likely be considerably faster than it is now (well, ISN'T, really, but we have paper specs
). Cconsidering it uses differential signalling and all that, it should be able to go faster using 256 data pins (half data, half data inversed), than what GDDR3 manages with 256 data pins.
I feel 30 may well be good enough
If you compare the fluidity between 30 and 60, it's a totally different ballgame..
and is a real industry limit
Well, only in NTSC land, and only on the video side. Actually not even on the video side, since it's like, 29 1/2 or something weird like that.
2 because I’m a spin thrift. I’d just Daisy Chain my network.
Interesting idea, but really, I don't expect Sony to tailor their hardware after your needs
(as you already pointed out yourself). Anyway, the console would have to act as a router at all times for that to work, and at gigabit speeds that requires a handsome amount of processing power we might not want to dedicate during gameplay for example.
In order to have dual channel memory performance you may need 2x 64MB XDRs for each element.
Each chip is a discrete entity and, I think, 16 bits wide like with RDRAM, so you'd basically get multiple channels "for free"... Well, more pins would be needed of course.