Higher resolutions is going to put more strain on the fillrate of both GPUs. I am not sure how you arrive at the conclusion that fillrate is the bottleneck ATI had in mind in that comments though. Resolution increases affect more than fillrate and since the rep did not mention it being fillrate-bound and the architectures indicates this probably would not be the case, I am not inclined to think it is such either. If I had to guess it would seem to me the ATI comments about performance degrading at much higher resolutions would be related to the small framebuffer size on the Xbox 360. What resolutions he had in mind (higher than 16x12? 21x15? 10x7?) we don't know, ditto whether he had AA in mind as well and the difference in FP16 blending and filtering performance on the X1800 versus F10 on Xenos (and whether that is a bottleneck to memory or ROPs at all), etc And we don't have any numbers, even from ATI, the performance hit from 3 tiles to 4, 5, 6, etc (they claim none at 2 and 1-5% typically for 3). Ultimately the X1800's memory bandwidth (and realized fillrate) will be contending with buffers, texture and geometry assets and I believe the fillrate takes a hit with 4xMSAA (but I could be wrong). Worse case scenario Xenos will always have enough bandwidth for 4Gigapixel/s fillrate. Anyhow, the only absolutes the ATI gave were bandwidth and shader performance. Guessing what bottleneck he had in mind and what resolutions is kind of difficult.