MBDF said:
Yeah, but the RSX has 24 pixel shaders, wouldn't it be double? What exactly above does the 8 ROP's affect?
1.) we don't know that RSX has 24 pixel shaders. the amount of pixel shaders that are active within RSX have not been disclosed by SCEI or Nvidia. they're all hush hush about it since GDC when they did not give out the amount of vertex shaders or pixel shaders in RSX. many people assume RSX will have 8 vertex shaders + 24 pixel shaders just like the G70 and G71 PC GPUs. but it's likely that for RSX, some of these units have either been cut out altogether,
or are inactive, to increase yields (produce more chips) and perhaps to reduce power-consumption. IIRC, Ken Kutaragi said the RSX GPU would have built in redundancy like the CELL processor. the PS3 CELL processor has 8 SPEs, but only 7 will ever be active. So I guess we can assume that RSX will NOT have all 8 vertex shaders and all 24 pixel shaders active, even *if* they're all physically there on the RSX.
people in the know (here, and elsewhere) about exactly how many vertex shaders and how many pixel shaders the RSX has, are being quiet. we only recently got confirmation that RSX has 8 ROPs.
2.)
pixel shaders do *not* determine the actual pixel fillrate of a GPU. the pixel-pipelines (combined with core clockspeed) do. but what a pixel pipeline is, is becoming more "blurred". they have been detached / decoupled in modern GPUs (from what i understand). they're now often referred to as ROPs (rendered output unit or raster operation). it is the amount of ROPs * (times) the core clockspeed that determines a modern GPU's peak pixel fillrate.
RSX has 8 ROPs. so at 550 MHz, that gives it 4,400 million pixels/sec fillrate, or 4.4 billion.
(8 ROPs x 550 MHz)
Xenos (Xbox 360's GPU) also has 8 ROPs. it's clocked at 500 MHz, that gives it 4,000 million pixels/sec or 4 billion.
(8 ROPs x 500 MHz)
the cool thing about Xenos is, when 4x anti-aliasing is used, the fillrate does not drop.
but on RSX, the fillrate will drop when 4x anti-aliasing is used.
thus, when 4x anti-aliasing is used, Xbox 360 is going to have a higher pixel fillrate than PlayStation3.
also, there are rumors that RSX will not be clocked at 550 MHz. rumor has it that RSX will be clocked lower. however others are speculating it'll be clocked higher. for now, I will assume the announced clockspeed of 550 MHz.
sorry for the long-winded reply.