XxStratoMasterXx said:
So..OpenGL can support features faster, but both card vendors have their own way of doing it (as carmck mentioned with the render to texture pbuffer interface). D3d doesnt support features as fast, but they are one size fits all, right?
Am i right?
Yes, though the OpenGL Architecture Review Board makes standard extensions that are widely supported for important features.
(ARB_vertex_buffer_object, ARB_fragment_program, ARB_vertex_program, OpenGL Shading Language...)
So it's more you can access the hardware capabilities very quickly, in a vendor specific way, and you'll have a standard interface later on.