What is most needed for graphical realism when it comes to gaming?
I'm going to give an example. Lets say you have a scene of a few human beings standing around in a simple room that consists of nothing but white walls and white floors. What do you need the most of to make those few human beings look as realistic as possible? Also, I'm not talking about having them move like a real person, but just look like a real person when they are standing still.
Is polycount the most important thing?
What about pixel shading?
Or could it be vertex shading?
Perhaps it's just shading all together?
Could it be the need for appropriate lighting?
Would ray-tracing due the trick?
Where do high resolution textures fit into this?
Now, once we have determined the most important thing or things needed for graphical realism how can we go about achieving it with modern console hardware?
I'm going to give an example. Lets say you have a scene of a few human beings standing around in a simple room that consists of nothing but white walls and white floors. What do you need the most of to make those few human beings look as realistic as possible? Also, I'm not talking about having them move like a real person, but just look like a real person when they are standing still.
Is polycount the most important thing?
What about pixel shading?
Or could it be vertex shading?
Perhaps it's just shading all together?
Could it be the need for appropriate lighting?
Would ray-tracing due the trick?
Where do high resolution textures fit into this?
Now, once we have determined the most important thing or things needed for graphical realism how can we go about achieving it with modern console hardware?