chapback said:errrmm....if you read the full post and the post quoted in the full post, it reads veryyy much like hardware concerns rather than devs choices....hmmm....
chapback said:there is no problem. my point of content is that quoted statement. since faf said it clear so, that be that. i dont see why you are getting on me for? i was just loving the Jade Empire videos..
Fafalada said:Actually I don't think that remark is all that far off. It's just the reasons aren't so much in hardware but mostly due to nature of development philosophies that are prevalent on different consoles.That be why im asking in this topic.IMO, games like ZOE2 or MGS2 with lots of emphasis on effects like air, wind, textures, movement and animation reach a point that are far more realistic than I think a platform like Xbox could achieve due to the nature of that platform of pushing better textures and pixel effects
It's not unlike then say, load times issue, where by general opinion GC wins most of the time, and people automatically assume it's due to some hardware advantage(the fact that certain... ahem... "journalist" sites, actively promote false information about some hardware aspects isn't helping things).
But in the end of the day it doesn't matter that GC optical drive is slowest when games commonly load as fast or faster then other two.
Similarly PS2 indeed tends to have more games showcasing the aspects that quote talked about then XBox.
Average & minimum seek times are virtually the same on all 3. Worst case is slower for PS2 and XBox, but having a lot of those means the loading scheme sucks to begin with.Fox5 said:Eh, but gamecube games usually load faster in multiplatform games as well, so couldn't it be the lower seek times, the lower latency ram
Current loader we use is close to optimal and reaches 90% of raw disk data reading speed. Obviously it has quite a bit of headroom left for nearly linear scaling with drive speed.I mean, I don't think any of the systems have enough ram to really benefit from higher speeds
So does XBox. But yes - there is a difference in amount of data loaded, GC has the least memory to fill, which can noticeably improve speed with efficient load schemes.and I think gamecube can use compressed textures without decompressing them first.
Fafalada said:On the OTHER hand, the ratio between a bad loading scheme and a good loading scheme is virtually unlimited.
The first CD loader I tried on PS2, was over 120 times slower then the one in Korean version of Axel Impact(~10minutes vs 5-6seconds).
Combination of bad library functions, poor file organization, far too much seeking, loading not happening paralel to the code...etc.londonboy said:How can it be!!???
So does XBox. But yes - there is a difference in amount of data loaded, GC has the least memory to fill, which can noticeably improve speed with efficient load schemes.
But wouldn’t having the drive running at top speed all the time wear a lot on the hub? On PC and on to a lesser extent on PS2, you can hear the drive speeding up and slowing down when data is being loaded, and then running at low speed all the other time for music streaming.Fafalada said:Squeak,
the drive can be kept spinning constantly though - so that only really matters the first time you put the disc in
But loss less compression doesn’t have very high compression ratio.As for compression, while MPEG2 would offer most compression for textures(albeit quality of paletted stuff which is most commonly used would suffer), it's more common to use one of the well known non-lossy algorythms.
They do a pretty good job on textures, work on all other data too, and most of them decompress very fast.
london-boy said:It might be true that PS2 is "good" at particles and physics, but the truth is still that ZOE2 and MGS2 properly programmed for Xbox would probably end up looking better... and with full 5.1DD too, which is cool...
Now, if a "demo" were to properly show how many particles PS2 can push, at FULL specs (which BTW is not going to happen), then maybe then the xbox might start having problems...
Phil said:IMO, games like ZOE2 or MGS2 with lots of emphasis on effects like air, wind, textures, movement and animation reach a point that are far more realistic than I think a platform like Xbox could achieve due to the nature of that platform of pushing better textures and pixel effects
V3 said:Looking at those pics, next gen consoles should be able to top it, because I am pretty sure the high end PC GPU can get pretty darn close to those pic.