i came across this post in the console rage megathread just now and it's disconcerting:
but do we really know that or is that the general assumption? i assume outdoor time of day lighting is precalculated, but i'd like to think a lot of it is not. so what do we know?
Or maybe not, knowing that this engine actually does very little beyond drawing textured polygons as all the lighting and shadows are pre-calculated and stored in the megatexture. Characters take up less than 20% of the screen, dynamic lights on the environment are probably just hacks, there's nothing comparable to what most other engines are doing nowadays like deferred rendering, complex shadowing, HDR rendering and so on.
Basically, the game looks good because they've painted everything to look good. It's a facade, a cheat, but a very clever one that's executed well, too. So there's absolutely no reason to doubt native 720p and 60fps so far.
but do we really know that or is that the general assumption? i assume outdoor time of day lighting is precalculated, but i'd like to think a lot of it is not. so what do we know?
Last edited by a moderator: