Considering that Rampage is probably == NV30... I wouldnt be so optimistic about it.
Randell said:no but with an 128bit memory bus and decnt core speed - 166/166, rather than 143/125, it would have competed very well as its IQ was excellent (fast 32bit and fast trilinear and the original S3TC+Metal combo for Unreal/UT of course)
Funny how the extreme 3dfx fanatics are always raving about a chip that never even made it to the market and whose technology has still never seen the light of day.
andypski said:As for Metal on UT... I still think we made it so it was the best way you could possibly run the game at the time, but since I helped to write it I'm biased (as usual)
andypski said:Bias Meter: Arsenal[x----|-----]Chelsea (Sorry, Randell )
I thought that got ironed out eventually?Randell said:having played UT extensivley in all modes (Software renderer on my dads pc, Metal on my S4, Glide on my V3/V5, D3D & OpenGL on my 8500) I agree. Pity it locked up online in Metal though.
We never 100% nailed it down. Since we couldn't play online from our 'office' it was hard to testOpenGL guy said:I thought that got ironed out eventually?Randell said:having played UT extensivley in all modes (Software renderer on my dads pc, Metal on my S4, Glide on my V3/V5, D3D & OpenGL on my 8500) I agree. Pity it locked up online in Metal though.
Yeah, bus hangs are a pain!Dio said:Savage2000 was a little more temperamental than Savage4 which indicated the video card was part of the problem - my eventual conclusion was that under pathological load cases either the video or network could miss something and hang the PCI bus - when they went like this even SoftICE couldn't get back in.
I had noted the same thing about the 3Com drivers when I first joined S3! I was flabbergasted that I was hitting int3's on (apparently) every packet! I quickly swapped that card into by build box to avoid troubles.I did notice that swapping the default 3com drivers for our network cards (they had debug msgs in them!) for more recent ones helped a lot, and those machines tended to crash less. The only other correlation was that there was miles less trouble on BX chipsets than on everything else.
Ok, I wasn't aware that the problem was a bus hang. I had worked a long time on a hang with the SavageNB that I thought might be related, but that wasn't a bus hang so I guess not.But it was pretty much impossible to fault-find, we just couldn't get a reproducer.
What? But 3dfx engineers were GODS!! HERETIC!! BURRRRNN!!!!LittlePenny said:I pray for the day we will stop having these 3dfx conversations.