Love_In_Rio
Veteran
I have read several times about Xenon having implemented in its cores a specific dot product instruction, and, as also said, this can have been one of the most difficult things for IBM to apply in its design.
I have also read many times that a dot product is one of the most used vector operations nowadays and that it could be usefull for things like phisics and graphics calculations.
Well, my question is... which advantages could this instruction give Xenon over Cell if Cell does not have an specific hardware instruction for it ? only a cycles saving ?
And moreover, in a graphics engine, which tasks could be left done to the VMXs units due to this instruction ? would this imply more polys and more crowded games like for example it can be see in Kameo or N3 ?
I have also read many times that a dot product is one of the most used vector operations nowadays and that it could be usefull for things like phisics and graphics calculations.
Well, my question is... which advantages could this instruction give Xenon over Cell if Cell does not have an specific hardware instruction for it ? only a cycles saving ?
And moreover, in a graphics engine, which tasks could be left done to the VMXs units due to this instruction ? would this imply more polys and more crowded games like for example it can be see in Kameo or N3 ?