ZiFF said:Is this game paid by MS?
HydraulicsThe weird thing is how the train keeps bouncing.
Pozer said:No I've never seen an exclusive announcment or any MS money deal.
t's made by Volition. http://www.volition-inc.com/ They are probably best known for Red Faction. A great early ps2 game that featured "geo-mod" technology. Which allowed destructable enviroments. It was a good game. Very fun also on the PC at lan parties.
They also made the Descent and Freespace games for the PC. Decent was awsome for it's time and Freespace was great also. I wouldn't be surprised to see a ps3 version in some form in the future.
Alstrong said:Hydraulics
I don't understand why "advanced physics" always means "things behave like big wooden blocks." Like games with Aegia acceleration. Sure, there are lots of particles flying around, but they all seem to be made of wood, not metal and stone. I think developers should go out into their parking lots with a camera and some cinder blocks to see how materials actually react.TNT3 said:The weird thing is how the train keeps bouncing. Other than the graphics are nice though.
fearsomepirate said:It's the same principle by which Hollywood has decided that when you run a car off an edge, it careens into the air and explodes when it hits the side of a cliff. Reality simply doesn't look flashy enough.
Alstrong said:even simpler and silly is how enemies seem to fly backwards from a few gun shots. Newton's Third Law, anyone? or...just Conservation of momentum.
If you calculate the momentum of a bullet, then transfer all of that to the new mass (bullet + body) you'll find that a bullet could not even knock a person over. It's definitely Hollywood and old westerns that have left us with the impression that they can. Even the much lauded Desert Eagle would impart a velocity of about 11 cm/s on a person weighing 180 lbs. And that's only if their body completely stopped the bullet.Alstrong said:even simpler and silly is how enemies seem to fly backwards from a few gun shots. Newton's Third Law, anyone? or...just Conservation of momentum.