Well, After watching this Saint's Row video

I def think this has unexpected potential to sell 360's.

Some mag, maybe Game Informer, absolutely gushed over this in a preview several months ago.

It's basically GTA in hi-def with next gen graphics. I think that'll sell big time.
 
The weird thing is how the train keeps bouncing. Other than the graphics are nice though.

I've seen a few "secret" videos on youtube, such as some Gears e3 multiplayer vids supposedly snuck out. I wonder if this is one, or if it came from some public source...
 
Yes this game looks great. Take a few minutes and read up on the multiplayer modes, I was very impressed. IGN has a nice preview.
 
ZiFF said:
Is this game paid by MS?

No I've never seen an exclusive announcment or any MS money deal.

t's made by Volition. http://www.volition-inc.com/ They are probably best known for Red Faction. A great early ps2 game that featured "geo-mod" technology. Which allowed destructable enviroments. It was a good game. Very fun also on the PC at lan parties.

They also made the Descent and Freespace games for the PC. Decent was awsome for it's time and Freespace was great also. I wouldn't be surprised to see a ps3 version in some form in the future.
 
Pozer said:
No I've never seen an exclusive announcment or any MS money deal.

t's made by Volition. http://www.volition-inc.com/ They are probably best known for Red Faction. A great early ps2 game that featured "geo-mod" technology. Which allowed destructable enviroments. It was a good game. Very fun also on the PC at lan parties.

They also made the Descent and Freespace games for the PC. Decent was awsome for it's time and Freespace was great also. I wouldn't be surprised to see a ps3 version in some form in the future.


Didn`t they also make the Summoner RPGs ? They were not bad either.
 
In one of the vids, the main character starts to smoke weed, and after a few puffs, you can see the screen go blurry and wonky. :LOL:
 
TNT3 said:
The weird thing is how the train keeps bouncing. Other than the graphics are nice though.
I don't understand why "advanced physics" always means "things behave like big wooden blocks." Like games with Aegia acceleration. Sure, there are lots of particles flying around, but they all seem to be made of wood, not metal and stone. I think developers should go out into their parking lots with a camera and some cinder blocks to see how materials actually react.
 
It's the same principle by which Hollywood has decided that when you run a car off an edge, it careens into the air and explodes when it hits the side of a cliff. Reality simply doesn't look flashy enough.
 
A few months ago I thought the game would suck. The more and more I read about it the more I want it now. The online should be a blast if it controls halfway decent I will pick it up day one. I can't wait for this and dead rising the end of summer should be very good for the 360.
 
fearsomepirate said:
It's the same principle by which Hollywood has decided that when you run a car off an edge, it careens into the air and explodes when it hits the side of a cliff. Reality simply doesn't look flashy enough.


even simpler and silly is how enemies seem to fly backwards from a few gun shots. Newton's Third Law, anyone? ;) or...just Conservation of momentum.
 
Alstrong said:
even simpler and silly is how enemies seem to fly backwards from a few gun shots. Newton's Third Law, anyone? ;) or...just Conservation of momentum.
If you calculate the momentum of a bullet, then transfer all of that to the new mass (bullet + body) you'll find that a bullet could not even knock a person over. It's definitely Hollywood and old westerns that have left us with the impression that they can. Even the much lauded Desert Eagle would impart a velocity of about 11 cm/s on a person weighing 180 lbs. And that's only if their body completely stopped the bullet.

I like explosions too, and I justify them in movies by telling myself that everyone drives cars around packed with C4.

The physics used in games, though throw the whole scale of things off. It makes you feel like you're playing in a miniature world. Objects don't seem to have enough mass for their dimensions. If you were to shrink everything down to half its height then that crate would have 1/8 the mass, and would bounce like that when you hit it.
 
Back
Top