Hi guys,
just moving this thread in this forum as it seems more adequate...
As I am finally getting some time to implement new features, I was wondering what were the state of the art methods to rendering animated water (using D3D10-class hardware).
I have access to a linear depth buffer for the scene so I will be able to easily fade out edges.
But I would like to have both reflection and refraction, and have no idea where to start...
Anybody has a clue ?
Thanks,
Greg
just moving this thread in this forum as it seems more adequate...
As I am finally getting some time to implement new features, I was wondering what were the state of the art methods to rendering animated water (using D3D10-class hardware).
I have access to a linear depth buffer for the scene so I will be able to easily fade out edges.
But I would like to have both reflection and refraction, and have no idea where to start...
Anybody has a clue ?
Thanks,
Greg