Water rendering

gjaegy

Newcomer
Hi guys,

just moving this thread in this forum as it seems more adequate...

As I am finally getting some time to implement new features, I was wondering what were the state of the art methods to rendering animated water (using D3D10-class hardware).

I have access to a linear depth buffer for the scene so I will be able to easily fade out edges.

But I would like to have both reflection and refraction, and have no idea where to start...


Anybody has a clue ?

Thanks,
Greg
 
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