I have a huge problem with understanding how Microsoft's previous DRM scheme was supposed to work in practice. I just don't see how the publishers could agree with it with only a 24 hour connection requirement. Both the single account logons on multiple consoles and the family based sharing would allow multiple people to play a single player game from a single license if the console only needed to be online every 24 hours. The only way to restrict it to a single player at a time is always online.
Did negative publicity already cause Microsoft to change their scheme before we ever saw it, from always online to semi-always online ... but in a way which in the end Microsoft simply couldn't sell the publishers on?
PS. oops, meant to post this in the console forum, oh well.
Did negative publicity already cause Microsoft to change their scheme before we ever saw it, from always online to semi-always online ... but in a way which in the end Microsoft simply couldn't sell the publishers on?
PS. oops, meant to post this in the console forum, oh well.