Please don't take this as a fan boy rant. But I am really starting to wonder about the Vulpine benchmark.
This decent OpenGL benchmark allows for some good results but I think they are skewed. Their primary development platform was for a GF3 and thus the used custom nV calls to handle the OpenGL pixel/vertex shaders. Which is fine because 2 years ago when they were developing this benchmark it was the only card to support PS/VS. Benchmarking a non-nV card on this will not allow you to use any of your OpenGL PS/VS calls (Matrox, P10, 8500+ cards). Thus those cards get a lower score than their GF3/4 counterparts. For example consider this:
http://www.tech-report.com/reviews/2002q3/radeon-9000pro/index.x?pg=8
Notice how all of the 8500/9000 scores are in the same ballpark (60ish) at the two lower res indicating CPU or some other limitation and yet their GF3/4 counter parts are almost double these scores. Its not until memory bandwidth bottle necks take over do we see any shift. Even the slower 7500 is able to keep up at the lowest res! Something is not right there. Looking at any other OpenGL game benchmark does not show this. In fact its as we would expect (the ATI cards much closer to their nV counter parts).
For a benchmark it is not the most ideal case but I suppose I can understand that giving the fact that they don't update if often. Ideally you want your benchmark to be more up to date and reflect the new cards accurately. However its been 1 year or so now and they still have not bothered to update this issue. Until today/yesterday. The announce patch to support the nV30 only?
I guess I don't understand why they don't patch their bench to use all available OpenGL calls to give a more accurate assessment of current video card vrs supporting a brand new card that's not out yet. Please don't treat this as a fan boy post. I made this based off the info I have. I could be (and usually am) wrong in my so call "facts" and if so please feel free to correct me. But did I miss something here, have they slipped in a patch to address that's not listed on their site: http://www.vulpine.de/demos_benchmark.html
Or is it diver issues that are holding back the ATI scores? Anybody got some good answers why (and I dont want to hear cuz NV is evil, has them in the pockets, ect)....
This decent OpenGL benchmark allows for some good results but I think they are skewed. Their primary development platform was for a GF3 and thus the used custom nV calls to handle the OpenGL pixel/vertex shaders. Which is fine because 2 years ago when they were developing this benchmark it was the only card to support PS/VS. Benchmarking a non-nV card on this will not allow you to use any of your OpenGL PS/VS calls (Matrox, P10, 8500+ cards). Thus those cards get a lower score than their GF3/4 counterparts. For example consider this:
http://www.tech-report.com/reviews/2002q3/radeon-9000pro/index.x?pg=8
Notice how all of the 8500/9000 scores are in the same ballpark (60ish) at the two lower res indicating CPU or some other limitation and yet their GF3/4 counter parts are almost double these scores. Its not until memory bandwidth bottle necks take over do we see any shift. Even the slower 7500 is able to keep up at the lowest res! Something is not right there. Looking at any other OpenGL game benchmark does not show this. In fact its as we would expect (the ATI cards much closer to their nV counter parts).
For a benchmark it is not the most ideal case but I suppose I can understand that giving the fact that they don't update if often. Ideally you want your benchmark to be more up to date and reflect the new cards accurately. However its been 1 year or so now and they still have not bothered to update this issue. Until today/yesterday. The announce patch to support the nV30 only?
I guess I don't understand why they don't patch their bench to use all available OpenGL calls to give a more accurate assessment of current video card vrs supporting a brand new card that's not out yet. Please don't treat this as a fan boy post. I made this based off the info I have. I could be (and usually am) wrong in my so call "facts" and if so please feel free to correct me. But did I miss something here, have they slipped in a patch to address that's not listed on their site: http://www.vulpine.de/demos_benchmark.html
Or is it diver issues that are holding back the ATI scores? Anybody got some good answers why (and I dont want to hear cuz NV is evil, has them in the pockets, ect)....