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Deleted member 13524
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From Anandtech:
I guess it's true after all that it doesn't make much sense to keep supporting a castrated API for mobile devices.
For example OpenGL NG will be a single API for desktop and mobile devices alike – there will not be an ES version of OpenGL NG, the desktop and mobile will be unified. As mobile GPUs have nearly caught up in functionality with desktop GPUs and OpenGL NG is a clean break, there is no need to offer separate APIs on the basis of legacy support or hardware feature gaps. There will be just one modern OpenGL: OpenGL NG.
I guess it's true after all that it doesn't make much sense to keep supporting a castrated API for mobile devices.