Quickie question:
I haven't seen any block diagrams so I'm a little curious about the implementation about the VMX units on the X360's CPU. Since each PPC core implements one unit are these units dual thread capable? I guess what I'm curious about is that if they're not and the X360 CPU is using these to generate verticies to feed the GPU, does the vertex generating thread block execution of the other simul-thread on the core to hit up the VMX unit? Or, does the architecture split the dual threads earlier only giving 1/2 the core access to the VMX unit? Is there a potential for bottlenecking other services as a result of vertex generation for such jobs as procedural rendering?
Thx
(also feel free to tell me I'm completely off)
I haven't seen any block diagrams so I'm a little curious about the implementation about the VMX units on the X360's CPU. Since each PPC core implements one unit are these units dual thread capable? I guess what I'm curious about is that if they're not and the X360 CPU is using these to generate verticies to feed the GPU, does the vertex generating thread block execution of the other simul-thread on the core to hit up the VMX unit? Or, does the architecture split the dual threads earlier only giving 1/2 the core access to the VMX unit? Is there a potential for bottlenecking other services as a result of vertex generation for such jobs as procedural rendering?
Thx
(also feel free to tell me I'm completely off)