But you can make that same argument about any slim revision. Do you honestly think it's likely that, if they were to manufacture a couple of million units, portable PS4's and XB1's wouldn't sell out?
As for making money on hardware or software: isn't it the general consensus that the most valuable thing is to keep people constantly engaged with your ecosystem?
If Nintendo are the only business with a satisfactory portable solution, then Sony and Microsoft are potentially letting someone drink their milkshake.
I remain convinced that there will be some sort of portable solution sooner rather than later, but I'm still unsure what form this would take.
The CPU + GPU would be akin to Raven Ridge, and the memory either HBM2/3/Low Cost or GDDR6. The main point that I can't settle on is form factor - should it be:
- A fat, 10" tablet? Straight forward design, but possibly a bit too heavy.
- A laptop? Another straight forward design, and one that I like, because it protects the screen and renders the weight largely irrelevant (within reason.)
- A micro console? No built in power supply, no built in screen, no optical drive, and something like 256GB of internal storage. The ability to power it using a 12V adapter or battery pack, and a focus on local Remote Play.
I think that last one is the best thing either Sony or MS could do anyway: get their weakest devices as small and as low power as possible. In that case, the R&D required to create a micro console wouldn't differ so much from that required to create a portable, so they would at least open themselves up to easily release a portable, or for a third party accessory manufacturer to create a portable shell.
Hello I am new here and I don't think I'm allowed to posts links yet.
I am not an expert in technology but for several years I have been dreaming about how handhelds are going to be more mainstream in the future both consoles and PC.
I just saw these a few hours ago:
Crowdfunded?
E3 2018 / Smach Z from 99.7 The Blitz channel
-5 hours battery with fast charge
-still very controversial.
Independent?
Project Scout V2 - Overwatch, Doom, Borderlands 2 Gameplay (Sep 28, 2017)
-Intel Nuc i5 7260u, UHD 640
-supposedly 3 hours, 85 watt hour.
-20-30 watts consumption.
Portable PC Handheld Project from Specialization Is Overrated channel
-core M3
-around 3 hours
On a different but related note, Nintendo seems to spend about $ 600 million a year with R&D for both hardware, software and releases including 3DS and Switch platforms:
Article: Nintendo spent $527m on research & development last year
What impresses me is that Project Scout V2 done by one man.
With Sony's weight, it seems really easy for them to actually cook a Portable PS4 with 3 hours battery in a few years and at least not having to build its backbone of games and infrastructure.
From what I've read around, it seems AMD is also focusing on APU and that even brought tension within the company.
I think a possible future landscape would be the Switch 2 and the PS4 Portable.
The Switch will have plenty of exclusives and the PS4 Portable will have the superior backwards compatibility thanks to the PS4 library and the common multi-plat will be on both.
It's also going to be one of the best time to market the PS4 library, a direct predecessor, the landslide winner of last gen home console more than 3 is to 1 world wide against the Xbox (?); now a handheld. True console quality has come*.
PS3 gen only won in sales at the end and a major hurt against Sony's pockets last time around.
This could also theoretically extend the PS4 platform's lifespan but nowhere near double because it will probably only get the "B grade" (pardon the term) Sony devs, while ND, SM, SP, Guerrilla Main will be focusing on the PS5.
Who knows, maybe Sony could relegate the 1st party "B grade" to creating more PS4 or PS4-PS5 exclusives like the ones who made the higher budget VITA exclusives and/or include Sony published ones (not 1st party); Uncharted Golden, Killzone: Mercs, Gravity Rush, Soul Sacrifice.
The above games didn't set the handheld world on fire but they're probably in a much better position to thrive because of the 90+m install base.
This doesn't seem to be happening this gen with the Switch and PS3 though (present equivalent of Switch 2, PS4 Portable and PS5).
I doubt they'd get a lot of profit relative to PS5 but if they can arm it for small but stable profit, it could be nice.
I also think there's some diminishing returns in current game design so I'm guessing there might be more PS4/XB1-PS5/XB2 cross gen entries than PS360-PS4/X1 gen.
On a more side, side note, how are they gonna implement the touchpad/touchpad click? soapbar form factor with backpad, Clam style ala Shield?